#pragma once #include #include namespace mbgl { namespace android { class AndroidRendererBackend : public gl::RendererBackend, public mbgl::gfx::Renderable { public: AndroidRendererBackend(); ~AndroidRendererBackend() override; void updateViewPort(); // Ensures the current context is not cleaned up when destroyed void markContextLost(); void resizeFramebuffer(int width, int height); PremultipliedImage readFramebuffer(); // mbgl::gfx::RendererBackend implementation public: mbgl::gfx::Renderable& getDefaultRenderable() override { return *this; } protected: void activate() override { // no-op } void deactivate() override { // no-op } // mbgl::gl::RendererBackend implementation protected: mbgl::gl::ProcAddress getExtensionFunctionPointer(const char*) override; void updateAssumedState() override; }; } // namespace android } // namespace mbgl