#include "android_renderer_backend.hpp" #include #include #include namespace mbgl { namespace android { /** * From mbgl::View */ void AndroidRendererBackend::bind() { assert(BackendScope::exists()); setFramebufferBinding(0); setViewport(0, 0, getFramebufferSize()); } /** * From mbgl::RendererBackend. */ gl::ProcAddress AndroidRendererBackend::getExtensionFunctionPointer(const char* name) { assert(BackendScope::exists()); return eglGetProcAddress(name); } void AndroidRendererBackend::updateViewPort() { assert(BackendScope::exists()); setViewport(0, 0, getFramebufferSize()); } void AndroidRendererBackend::resizeFramebuffer(int width, int height) { fbWidth = width; fbHeight = height; } PremultipliedImage AndroidRendererBackend::readFramebuffer() const { assert(BackendScope::exists()); return RendererBackend::readFramebuffer(getFramebufferSize()); } mbgl::Size AndroidRendererBackend::getFramebufferSize() const { return { static_cast(fbWidth), static_cast(fbHeight) }; } /** * From mbgl::RendererBackend. */ void AndroidRendererBackend::updateAssumedState() { assumeFramebufferBinding(0); assumeViewport(0, 0, getFramebufferSize()); } void AndroidRendererBackend::markContextLost() { if (context) { context->setCleanupOnDestruction(false); } } } // namespace android } // namspace mbgl