# [Mapbox Android SDK](https://www.mapbox.com/android-sdk/) [![Bitrise](https://www.bitrise.io/app/79cdcbdc42de4303.svg?token=_InPF8bII6W7J6kFr-L8QQ&branch=master)](https://www.bitrise.io/app/79cdcbdc42de4303) A library based on [Mapbox GL Native](../../README.md) for embedding interactive map views with scalable, customizable vector maps into Java applications on Android devices. ## Getting Started Alright. So, actually, you may be in the wrong place. From here on in, this README is going to be for people who are interested in working on and improving on Mapbox GL Native for Android. **To view our current API documentation, see our [JavaDoc](https://www.mapbox.com/android-sdk/api).** **To install and use the Mapbox Android SDK in an application, see the [Mapbox Android SDK website](https://www.mapbox.com/android-sdk/).** [![](https://www.mapbox.com/android-sdk/images/splash.png)](https://www.mapbox.com/android-sdk/) ### Setup environment **These instructions are for developers interested in making code-level contributions to the SDK itself. If you instead want to use the SDK in your app, see above.** #### Getting the source Clone the git repository ```bash git clone https://github.com/mapbox/mapbox-gl-native.git cd mapbox-gl-native ``` #### Installing dependencies These dependencies are required for all operating systems and all platform targets. - Latest stable [Android Studio](https://developer.android.com/studio/index.html) - Update Android SDK with latest - Android SDK Build-Tools - Android Platform-Tools - Android SDK Tools - CMake - NDK - LLDB - Modern C++ compiler that supports `-std=c++14`\* - clang++ 3.5 or later or - g++-4.9 or later - [cURL](https://curl.haxx.se) (for build only) - [Node.js](https://nodejs.org/) or later (for build only) - [pkg-config](https://wiki.freedesktop.org/www/Software/pkg-config/) (for build only) **Note**: We partially support C++14 because GCC 4.9 does not fully implement the final draft of the C++14 standard. More information in [DEVELOPING.md](DEVELOPING.md). ##### Additional Dependencies for Linux _These instructions were tested on Ubuntu 16.04 LTS (aka Xenial Xerus)._ ``` $ sudo apt-get install -y build-essential curl lib32stdc++6 lib32z1 pkg-config python ``` ##### Additional Dependencies for macOS - Apple Command Line Tools (available at [Apple Developer](https://developer.apple.com/download/more/)) - [xcpretty](https://github.com/supermarin/xcpretty) (`gem install xcpretty`) #### Open project in Android Studio ##### macOS Execute the following to generate the required build files and open the project with Android Studio: ``` make aproj ``` ##### linux Open Android Studio project in `/platform/android`, run `make android-configuration` in the root folder of the project. ##### Setting Mapbox Access Token _The test application (used for development purposes) uses Mapbox vector tiles, which require a Mapbox account and API access token. Obtain a free access token on the [Mapbox account page](https://www.mapbox.com/studio/account/tokens/)._ With the first gradle invocation, gradle will take the value of the `MAPBOX_ACCESS_TOKEN` environment variable and save it to `MapboxGLAndroidSDKTestApp/src/main/res/values/developer-config.xml`. If the environement variable wasn't set, you can edit `developer-config.xml` manually and add your access token to the `mapbox_access_token` resource. #### Running project Run the configuration for the `MapboxGLAndroidSDKTestApp` module and select a device or emulator to deploy on. Based on the selected device, the c++ code will be compiled for the related processor architecture. You can see the project compiling in the `View > Tool Windows > Gradle Console`. More information about building and distributing this project in [DISTRIBUTE.md][https://github.com/mapbox/mapbox-gl-native/blob/master/platform/android/DISTRIBUTE.md].