package com.almeros.android.multitouch.gesturedetectors; import android.content.Context; import android.graphics.PointF; import android.util.DisplayMetrics; import android.view.MotionEvent; import android.view.ViewConfiguration; /** * @author Almer Thie (code.almeros.com) Copyright (c) 2013, Almer Thie * (code.almeros.com) *

* All rights reserved. *

* Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *

* Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. *

* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ public abstract class TwoFingerGestureDetector extends BaseGestureDetector { private final float edgeSlop; protected float prevFingerDiffX; protected float prevFingerDiffY; protected float currFingerDiffX; protected float currFingerDiffY; private float currLen; private float prevLen; private PointF focus; public TwoFingerGestureDetector(Context context) { super(context); ViewConfiguration config = ViewConfiguration.get(context); // lowering the edgeSlop allows to execute gesture faster // https://github.com/mapbox/mapbox-gl-native/issues/10102 edgeSlop = config.getScaledEdgeSlop() / 3.0f; } @Override protected abstract void handleStartProgressEvent(int actionCode, MotionEvent event); @Override protected abstract void handleInProgressEvent(int actionCode, MotionEvent event); protected void updateStateByEvent(MotionEvent curr) { super.updateStateByEvent(curr); final MotionEvent prev = prevEvent; currLen = -1; prevLen = -1; // Previous final float px0 = prev.getX(0); final float py0 = prev.getY(0); final float px1 = prev.getX(1); final float py1 = prev.getY(1); final float pvx = px1 - px0; final float pvy = py1 - py0; prevFingerDiffX = pvx; prevFingerDiffY = pvy; // Current final float cx0 = curr.getX(0); final float cy0 = curr.getY(0); final float cx1 = curr.getX(1); final float cy1 = curr.getY(1); final float cvx = cx1 - cx0; final float cvy = cy1 - cy0; currFingerDiffX = cvx; currFingerDiffY = cvy; focus = determineFocalPoint(curr); } /** * Return the current distance between the two pointers forming the gesture * in progress. * * @return Distance between pointers in pixels. */ public float getCurrentSpan() { if (currLen == -1) { final float cvx = currFingerDiffX; final float cvy = currFingerDiffY; currLen = (float) Math.sqrt(cvx * cvx + cvy * cvy); } return currLen; } /** * Return the previous distance between the two pointers forming the gesture * in progress. * * @return Previous distance between pointers in pixels. */ public float getPreviousSpan() { if (prevLen == -1) { final float pvx = prevFingerDiffX; final float pvy = prevFingerDiffY; prevLen = (float) Math.sqrt(pvx * pvx + pvy * pvy); } return prevLen; } /** * MotionEvent has no getRawX(int) method; simulate it pending future API * approval. * * @param event Motion Event * @param pointerIndex Pointer Index * @return Raw x value or 0 */ protected static float getRawX(MotionEvent event, int pointerIndex) { float offset = event.getRawX() - event.getX(); if (pointerIndex < event.getPointerCount()) { return event.getX(pointerIndex) + offset; } return 0.0f; } /** * MotionEvent has no getRawY(int) method; simulate it pending future API * approval. * * @param event Motion Event * @param pointerIndex Pointer Index * @return Raw y value or 0 */ protected static float getRawY(MotionEvent event, int pointerIndex) { float offset = event.getRawY() - event.getY(); if (pointerIndex < event.getPointerCount()) { return event.getY(pointerIndex) + offset; } return 0.0f; } /** * Check if we have a sloppy gesture. Sloppy gestures can happen if the edge * of the user's hand is touching the screen, for example. * * @param event Motion Event * @return {@code true} if is sloppy gesture, {@code false} if not */ protected boolean isSloppyGesture(MotionEvent event) { // As orientation can change, query the metrics in touch down DisplayMetrics metrics = context.getResources().getDisplayMetrics(); float rightSlopEdge = metrics.widthPixels - edgeSlop; float bottomSlopEdge = metrics.heightPixels - edgeSlop; final float edgeSlop = this.edgeSlop; final float x0 = event.getRawX(); final float y0 = event.getRawY(); final float x1 = getRawX(event, 1); final float y1 = getRawY(event, 1); boolean p0sloppy = x0 < edgeSlop || y0 < edgeSlop || x0 > rightSlopEdge || y0 > bottomSlopEdge; boolean p1sloppy = x1 < edgeSlop || y1 < edgeSlop || x1 > rightSlopEdge || y1 > bottomSlopEdge; if (p0sloppy && p1sloppy) { return true; } else if (p0sloppy) { return true; } else if (p1sloppy) { return true; } return false; } /** * Determine (multi)finger focal point (a.k.a. center point between all * fingers) * * @param motionEvent Motion Event * @return PointF focal point */ public static PointF determineFocalPoint(MotionEvent motionEvent) { // Number of fingers on screen final int pCount = motionEvent.getPointerCount(); float x = 0.0f; float y = 0.0f; for (int i = 0; i < pCount; i++) { x += motionEvent.getX(i); y += motionEvent.getY(i); } return new PointF(x / pCount, y / pCount); } public float getFocusX() { return focus.x; } public float getFocusY() { return focus.y; } }