#ifndef MBGL_UTIL_RECT #define MBGL_UTIL_RECT namespace mbgl { template struct Rect { inline Rect() {} inline Rect(T x_, T y_, T w_, T h_) : x(x_), y(y_), w(w_), h(h_) {} T x = 0, y = 0; T w = 0, h = 0; template Rect operator *(Number value) const { return Rect(x * value, y * value, w * value, h * value); } operator bool() const { return w != 0 && h != 0; } }; } #endif