#ifndef MBGL_UTIL_IMAGE #define MBGL_UTIL_IMAGE #include #include #include namespace mbgl { namespace util { std::string compress_png(int width, int height, void *rgba, bool flip = false); class Image { public: Image(const std::string &img, bool flip = false); ~Image(); inline const char *getData() const { return img; } inline uint32_t getWidth() const { return width; } inline uint32_t getHeight() const { return height; } private: // loaded image dimensions uint32_t width = 0, height = 0; // the raw image data char *img = nullptr; }; } } #endif