#pragma once #include #include #include #include #include #include #include namespace mbgl { class CanonicalTileID; class UnwrappedTileID; using ScreenCoordinate = mapbox::geometry::point; using ScreenLineString = mapbox::geometry::line_string; using ScreenBox = mapbox::geometry::box; class LatLng { public: struct null {}; double latitude; double longitude; enum WrapMode : bool { Unwrapped, Wrapped }; LatLng(null) : latitude(std::numeric_limits::quiet_NaN()), longitude(latitude) {} LatLng(double lat = 0, double lon = 0, WrapMode mode = Unwrapped) : latitude(lat), longitude(lon) { if (mode == Wrapped) wrap(); } LatLng wrapped() const { return { latitude, longitude, Wrapped }; } void wrap() { longitude = util::wrap(longitude, -util::LONGITUDE_MAX, util::LONGITUDE_MAX); } // If the distance from start to end longitudes is between half and full // world, unwrap the start longitude to ensure the shortest path is taken. void unwrapForShortestPath(const LatLng& end) { const double delta = std::abs(end.longitude - longitude); if (delta < util::LONGITUDE_MAX || delta > util::DEGREES_MAX) return; if (longitude > 0 && end.longitude < 0) longitude -= util::DEGREES_MAX; else if (longitude < 0 && end.longitude > 0) longitude += util::DEGREES_MAX; } explicit operator bool() const { return !(std::isnan(latitude) || std::isnan(longitude)); } // Constructs a LatLng object with the top left position of the specified tile. LatLng(const CanonicalTileID& id); LatLng(const UnwrappedTileID& id); }; inline bool operator==(const LatLng& a, const LatLng& b) { return a.latitude == b.latitude && a.longitude == b.longitude; } inline bool operator!=(const LatLng& a, const LatLng& b) { return !(a == b); } class ProjectedMeters { public: double northing; double easting; ProjectedMeters(double n = 0, double e = 0) : northing(n), easting(e) {} explicit operator bool() const { return !(std::isnan(northing) || std::isnan(easting)); } }; inline bool operator==(const ProjectedMeters& a, const ProjectedMeters& b) { return a.northing == b.northing && a.easting == b.easting; } class LatLngBounds { public: // Return a bounds covering the entire (unwrapped) world. static LatLngBounds world() { return LatLngBounds({-90, -180}, {90, 180}); } // Return the bounds consisting of the single point. static LatLngBounds singleton(const LatLng& a) { return LatLngBounds(a, a); } // Return the convex hull of two points; the smallest bounds that contains both. static LatLngBounds hull(const LatLng& a, const LatLng& b) { LatLngBounds bounds(a, a); bounds.extend(b); return bounds; } // Return a bounds that may serve as the identity element for the extend operation. static LatLngBounds empty() { LatLngBounds bounds = world(); std::swap(bounds.sw, bounds.ne); return bounds; } // Constructs a LatLngBounds object with the tile's exact boundaries. LatLngBounds(const CanonicalTileID&); double south() const { return sw.latitude; } double west() const { return sw.longitude; } double north() const { return ne.latitude; } double east() const { return ne.longitude; } LatLng southwest() const { return sw; } LatLng northeast() const { return ne; } LatLng southeast() const { return LatLng(south(), east()); } LatLng northwest() const { return LatLng(north(), west()); } LatLng center() const { return LatLng((sw.latitude + ne.latitude) / 2, (sw.longitude + ne.longitude) / 2); } void extend(const LatLng& point) { if (point.latitude < sw.latitude) sw.latitude = point.latitude; if (point.latitude > ne.latitude) ne.latitude = point.latitude; if (point.longitude < sw.longitude) sw.longitude = point.longitude; if (point.longitude > ne.longitude) ne.longitude = point.longitude; } void extend(const LatLngBounds& bounds) { extend(bounds.sw); extend(bounds.ne); } bool isEmpty() const { return sw.latitude > ne.latitude || sw.longitude > ne.longitude; } bool contains(const LatLng& point) const { return (point.latitude >= sw.latitude && point.latitude <= ne.latitude && point.longitude >= sw.longitude && point.longitude <= ne.longitude); } bool intersects(const LatLngBounds area) const { return (area.ne.latitude > sw.latitude && area.sw.latitude < ne.latitude && area.ne.longitude > sw.longitude && area.sw.longitude < ne.longitude); } private: LatLng sw; LatLng ne; LatLngBounds(LatLng sw_, LatLng ne_) : sw(std::move(sw_)), ne(std::move(ne_)) {} friend bool operator==(const LatLngBounds&, const LatLngBounds&); friend bool operator!=(const LatLngBounds&, const LatLngBounds&); }; inline bool operator==(const LatLngBounds& a, const LatLngBounds& b) { return a.sw == b.sw && a.ne == b.ne; } inline bool operator!=(const LatLngBounds& a, const LatLngBounds& b) { return !(a == b); } // Determines the orientation of the map. enum class NorthOrientation : uint8_t { Upwards, // Default Rightwards, Downwards, Leftwards, }; /// The distance on each side between a rectangle and a rectangle within. class EdgeInsets { public: double top = 0; ///< Number of pixels inset from the top edge. double left = 0; ///< Number of pixels inset from the left edge. double bottom = 0; ///< Number of pixels inset from the bottom edge. double right = 0; ///< Number of pixels inset from the right edge. EdgeInsets() {} EdgeInsets(const double t, const double l, const double b, const double r) : top(t), left(l), bottom(b), right(r) {} explicit operator bool() const { return !(std::isnan(top) || std::isnan(left) || std::isnan(bottom) || std::isnan(right)) && (top || left || bottom || right); } void operator+=(const EdgeInsets& o) { top += o.top; left += o.left; bottom += o.bottom; right += o.right; } EdgeInsets operator+(const EdgeInsets& o) const { return { top + o.top, left + o.left, bottom + o.bottom, right + o.right, }; } ScreenCoordinate getCenter(uint16_t width, uint16_t height) const; }; } // namespace mbgl