#ifndef MBGL_UTIL_FILESOURCE #define MBGL_UTIL_FILESOURCE #include #include #include namespace uv { class loop; } namespace mbgl { namespace platform { struct Response; } enum class ResourceType : uint8_t { Unknown, Tile, Glyphs, Image, JSON }; class FileSource { public: FileSource(); void setBase(const std::string &value); const std::string &getBase() const; void load(ResourceType type, const std::string &url, std::function callback, const std::shared_ptr loop = nullptr); private: // Stores a URL that is used as a base for loading resources with relative path. std::string base; // Stores the absolute path to the cache directory. const std::string cache; }; } #endif