// This file is generated. Do not edit. #pragma once #include #include #include #include #include namespace mbgl { namespace style { class LineLayer : public Layer { public: LineLayer(const std::string& layerID, const std::string& sourceID); ~LineLayer() final; // Source const std::string& getSourceID() const; const std::string& getSourceLayer() const; void setSourceLayer(const std::string& sourceLayer); void setFilter(const Filter&); const Filter& getFilter() const; // Layout properties static PropertyValue getDefaultLineCap(); PropertyValue getLineCap() const; void setLineCap(PropertyValue); static PropertyValue getDefaultLineJoin(); PropertyValue getLineJoin() const; void setLineJoin(PropertyValue); static PropertyValue getDefaultLineMiterLimit(); PropertyValue getLineMiterLimit() const; void setLineMiterLimit(PropertyValue); static PropertyValue getDefaultLineRoundLimit(); PropertyValue getLineRoundLimit() const; void setLineRoundLimit(PropertyValue); // Paint properties static PropertyValue getDefaultLineOpacity(); PropertyValue getLineOpacity(const optional& klass = {}) const; void setLineOpacity(PropertyValue, const optional& klass = {}); static PropertyValue getDefaultLineColor(); PropertyValue getLineColor(const optional& klass = {}) const; void setLineColor(PropertyValue, const optional& klass = {}); static PropertyValue> getDefaultLineTranslate(); PropertyValue> getLineTranslate(const optional& klass = {}) const; void setLineTranslate(PropertyValue>, const optional& klass = {}); static PropertyValue getDefaultLineTranslateAnchor(); PropertyValue getLineTranslateAnchor(const optional& klass = {}) const; void setLineTranslateAnchor(PropertyValue, const optional& klass = {}); static PropertyValue getDefaultLineWidth(); PropertyValue getLineWidth(const optional& klass = {}) const; void setLineWidth(PropertyValue, const optional& klass = {}); static PropertyValue getDefaultLineGapWidth(); PropertyValue getLineGapWidth(const optional& klass = {}) const; void setLineGapWidth(PropertyValue, const optional& klass = {}); static PropertyValue getDefaultLineOffset(); PropertyValue getLineOffset(const optional& klass = {}) const; void setLineOffset(PropertyValue, const optional& klass = {}); static PropertyValue getDefaultLineBlur(); PropertyValue getLineBlur(const optional& klass = {}) const; void setLineBlur(PropertyValue, const optional& klass = {}); static PropertyValue> getDefaultLineDasharray(); PropertyValue> getLineDasharray(const optional& klass = {}) const; void setLineDasharray(PropertyValue>, const optional& klass = {}); static PropertyValue getDefaultLinePattern(); PropertyValue getLinePattern(const optional& klass = {}) const; void setLinePattern(PropertyValue, const optional& klass = {}); // Private implementation class Impl; Impl* const impl; LineLayer(const Impl&); LineLayer(const LineLayer&) = delete; }; template <> inline bool Layer::is() const { return type == Type::Line; } } // namespace style } // namespace mbgl