#pragma once #include #include #include #include #include #include #include #include namespace mbgl { namespace util { template class Thread; } // namespace util class ResourceTransform; // TODO: the callback should include a potential error info when https://github.com/mapbox/mapbox-gl-native/issues/14759 is resolved using PathChangeCallback = std::function; class DefaultFileSource : public FileSource { public: /* * The maximumCacheSize parameter is a limit applied to non-offline resources only, * i.e. resources added to the database for the "ambient use" caching functionality. * There is no size limit for offline resources. If a user never creates any offline * regions, we want the database to remain fairly small (order tens or low hundreds * of megabytes). */ DefaultFileSource(const std::string& cachePath, const std::string& assetPath); DefaultFileSource(const std::string& cachePath, std::unique_ptr&& assetFileSource); ~DefaultFileSource() override; bool supportsCacheOnlyRequests() const override { return true; } void setAPIBaseURL(const std::string&); std::string getAPIBaseURL(); void setAccessToken(const std::string&); std::string getAccessToken(); void setResourceTransform(optional>&&); void setResourceCachePath(const std::string&, optional>&&); std::unique_ptr request(const Resource&, Callback) override; /* * Retrieve all regions in the offline database. * * The query will be executed asynchronously and the results passed to the given * callback, which will be executed on the database thread; it is the responsibility * of the SDK bindings to re-execute a user-provided callback on the main thread. */ void listOfflineRegions(std::function)>); /* * Create an offline region in the database. * * When the initial database queries have completed, the provided callback will be * executed on the database thread; it is the responsibility of the SDK bindings * to re-execute a user-provided callback on the main thread. * * Note that the resulting region will be in an inactive download state; to begin * downloading resources, call `setOfflineRegionDownloadState(OfflineRegionDownloadState::Active)`, * optionally registering an `OfflineRegionObserver` beforehand. */ void createOfflineRegion(const OfflineRegionDefinition& definition, const OfflineRegionMetadata& metadata, std::function)>); /* * Update an offline region metadata in the database. */ void updateOfflineMetadata(const int64_t regionID, const OfflineRegionMetadata& metadata, std::function)>); /* * Register an observer to be notified when the state of the region changes. */ void setOfflineRegionObserver(OfflineRegion&, std::unique_ptr); /* * Pause or resume downloading of regional resources. */ void setOfflineRegionDownloadState(OfflineRegion&, OfflineRegionDownloadState); /* * Retrieve the current status of the region. The query will be executed * asynchronously and the results passed to the given callback, which will be * executed on the database thread; it is the responsibility of the SDK bindings * to re-execute a user-provided callback on the main thread. */ void getOfflineRegionStatus( OfflineRegion&, std::function)>) const; /* * Merge offline regions from a secondary database into the main offline database. * * When the database merge is completed, the provided callback will be * executed on the database thread; it is the responsibility of the SDK bindings * to re-execute a user-provided callback on the main thread. * * The secondary database may need to be upgraded to the latest schema. This is done * in-place and requires write-access to `sideDatabasePath`; it is the * responsibility of the SDK bindings to ensure that this path is writeable. * * Only resources and tiles that belong to a region will be copied over. Identical * regions will be flattened into a single new region in the main database. * * Invokes the callback with a `MapboxOfflineTileCountExceededException` error if * the merge operation would result in the offline tile count limit being exceeded. * * Merged regions may not be in a completed status if the secondary database * does not contain all the tiles or resources required by the region definition. */ void mergeOfflineRegions(const std::string& sideDatabasePath, std::function)>); /* * Remove an offline region from the database and perform any resources evictions * necessary as a result. * * Eviction works by removing the least-recently requested resources not also required * by other regions, until the database shrinks below a certain size. * * Note that this method takes ownership of the input, reflecting the fact that once * region deletion is initiated, it is not legal to perform further actions with the * region. * * When the operation is complete or encounters an error, the given callback will be * executed on the database thread; it is the responsibility of the SDK bindings * to re-execute a user-provided callback on the main thread. */ void deleteOfflineRegion(OfflineRegion&&, std::function); /* * Invalidate all the tiles from an offline region forcing Mapbox GL to revalidate * the tiles with the server before using. This is more efficient than deleting the * offline region and downloading it again because if the data on the cache matches * the server, no new data gets transmitted. */ void invalidateOfflineRegion(OfflineRegion&, std::function); /* * Changing or bypassing this limit without permission from Mapbox is prohibited * by the Mapbox Terms of Service. */ void setOfflineMapboxTileCountLimit(uint64_t) const; /* * Pause file request activity. * * If pause is called then no revalidation or network request activity * will occur. */ void pause(); /* * Resume file request activity. * * Calling resume will unpause the file source and process any tasks that * expired while the file source was paused. */ void resume(); /* * Insert the provided resource into the ambient cache * * Consumers of the resource will expect the uncompressed version; the * OfflineDatabase will determine whether to compress the data on disk. * This call is asynchronous: the data may not be immediately available * for in-progress requests, although subsequent requests should have * access to the cached data. */ void put(const Resource&, const Response&); /* * Delete existing database and re-initialize. * * When the operation is complete or encounters an error, the given callback will be * executed on the database thread; it is the responsibility of the SDK bindings * to re-execute a user-provided callback on the main thread. */ void resetDatabase(std::function); /* * Forces revalidation of the ambient cache. * * Forces Mapbox GL Native to revalidate resources stored in the ambient * cache with the tile server before using them, making sure they * are the latest version. This is more efficient than cleaning the * cache because if the resource is considered valid after the server * lookup, it will not get downloaded again. * * Resources overlapping with offline regions will not be affected * by this call. */ void invalidateAmbientCache(std::function); /* * Erase resources from the ambient cache, freeing storage space. * * Erases the ambient cache, freeing resources. This operation can be * potentially slow because it will trigger a VACUUM on SQLite, * forcing the database to move pages on the filesystem. * * Resources overlapping with offline regions will not be affected * by this call. */ void clearAmbientCache(std::function); /* * Sets the maximum size in bytes for the ambient cache. * * This call is potentially expensive because it will try * to trim the data in case the database is larger than the * size defined. The size of offline regions are not affected * by this settings, but the ambient cache will always try * to not exceed the maximum size defined, taking into account * the current size for the offline regions. * * If the maximum size is set to 50 MB and 40 MB are already * used by offline regions, the cache size will be effectively * 10 MB. * * Setting the size to 0 will disable the cache if there is no * offline region on the database. * * This method should always be called before using the database, * otherwise the default maximum size will be used. */ void setMaximumAmbientCacheSize(uint64_t size, std::function callback); // For testing only. void setOnlineStatus(bool); class Impl; private: // Shared so destruction is done on this thread const std::shared_ptr assetFileSource; const std::unique_ptr> impl; std::mutex cachedBaseURLMutex; std::string cachedBaseURL = mbgl::util::API_BASE_URL; std::mutex cachedAccessTokenMutex; std::string cachedAccessToken; }; } // namespace mbgl