#ifndef MBGL_SHADER_SHADER_PLAIN #define MBGL_SHADER_SHADER_PLAIN #include #include namespace mbgl { class PlainShader : public Shader { public: PlainShader(); void bind(char *offset); UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_color = {"u_color", *this}; private: int32_t a_pos = -1; }; } #endif