#ifndef MBGL_SHADER_SHADER_OUTLINE #define MBGL_SHADER_SHADER_OUTLINE #include namespace mbgl { class OutlineShader : public Shader { public: OutlineShader(); void bind(char *offset); void setColor(const std::array& color); void setWorld(const std::array& world); private: int32_t a_pos = -1; std::array color = {{}}; int32_t u_color = -1; std::array world = {{}}; int32_t u_world = -1; }; } #endif