#ifndef MBGL_SHADER_SHADER_OUTLINE #define MBGL_SHADER_SHADER_OUTLINE #include #include namespace mbgl { class OutlineShader : public Shader { public: OutlineShader(); void bind(char *offset); UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_color = {"u_color", *this}; Uniform> u_world = {"u_world", *this}; private: int32_t a_pos = -1; }; } #endif