#ifndef MBGL_RENDERER_SHADER_GAUSSIAN #define MBGL_RENDERER_SHADER_GAUSSIAN #include #include namespace mbgl { class GaussianShader : public Shader { public: GaussianShader(); void bind(char *offset); UniformMatrix<4> u_matrix = {"u_matrix", *this}; Uniform> u_offset = {"u_offset", *this}; Uniform u_image = {"u_image", *this}; private: int32_t a_pos = -1; }; } #endif