#pragma once #include #include namespace mbgl { class UpdateParameters; /** * RendererState acts as a Memento object that is able to extract data out of UpdateParameters (an opaque object * from the public API perspective). */ class RendererState { public: // Obtains a CameraOptions out of a given UpdateParameters object. static CameraOptions getCameraOptions(UpdateParameters&, const EdgeInsets& = {}); // Returns whether an image with the given ID exists from a given UpdateParamters object. static bool hasImage(UpdateParameters&, const std::string& id); // Returns whether a layer with the given ID exists from a given UpdateParamters object. static bool hasLayer(UpdateParameters&, const std::string& id); // Returns whether a source with the given ID exists from a given UpdateParamters object. static bool hasSource(UpdateParameters&, const std::string& id); }; } // namespace mbgl