#ifndef MBGL_PLATFORM_EVENT #define MBGL_PLATFORM_EVENT #include #include namespace mbgl { enum class EventSeverity : uint8_t { Debug, Info, Test, Warning, Error, }; MBGL_DEFINE_ENUM_CLASS(EventSeverityClass, EventSeverity, { { EventSeverity::Debug, "DEBUG" }, { EventSeverity::Info, "INFO" }, { EventSeverity::Test, "TEST" }, { EventSeverity::Warning, "WARNING" }, { EventSeverity::Error, "ERROR" }, { EventSeverity(-1), "UNKNOWN" }, }); enum class Event : uint8_t { General, Setup, Shader, ParseStyle, ParseTile, Render, HttpRequest, Sprite, }; MBGL_DEFINE_ENUM_CLASS(EventClass, Event, { { Event::General, "General" }, { Event::Setup, "Setup" }, { Event::Shader, "Shader" }, { Event::ParseStyle, "ParseStyle" }, { Event::ParseTile, "ParseTile" }, { Event::Render, "Render" }, { Event::HttpRequest, "HttpRequest" }, { Event::Sprite, "Sprite" }, { Event(-1), "Unknown" }, }); struct EventPermutation { const EventSeverity severity; const Event event; constexpr bool operator==(const EventPermutation &rhs) const { return severity == rhs.severity && event == rhs.event; } }; constexpr EventSeverity disabledEventSeverities[] = { #if !DEBUG EventSeverity::Debug, #endif #if !TESTING EventSeverity::Test, #endif }; constexpr Event disabledEvents[] = { }; constexpr EventPermutation disabledEventPermutations[] = { { EventSeverity::Debug, Event::Shader } }; } #endif