#ifndef MBGL_COMMON_HEADLESS_DISPLAY #define MBGL_COMMON_HEADLESS_DISPLAY #include namespace mbgl { class HeadlessDisplay { public: HeadlessDisplay(); ~HeadlessDisplay(); #if MBGL_USE_CGL CGLPixelFormatObj pixelFormat; #endif #if MBGL_USE_GLX Display *x_display = nullptr; GLXFBConfig *fb_configs = nullptr; #endif }; } #endif