#ifndef MBGL_MAP_MODE #define MBGL_MAP_MODE #include namespace mbgl { enum class MapMode : uint8_t { Continuous, // continually updating map Still, // a once-off still image }; // We can avoid redundant GL calls when it is known that the GL context is not // being shared. In a shared GL context case, we need to make sure that the // correct GL configurations are in use - they might have changed between render // calls. enum class GLContextMode : uint8_t { Unique, Shared, }; } // namespace mbgl #endif // MBGL_MAP_MODE