#pragma once #include #include #include #include #include namespace mbgl { namespace gl { class Context; using ProcAddress = void (*)(); using FramebufferID = uint32_t; } // namespace gl class BackendScope; class Backend { public: Backend(); virtual ~Backend(); // Returns the backend's context which manages OpenGL state. gl::Context& getContext(); // Called prior to rendering to update the internally assumed OpenGL state. virtual void updateAssumedState() = 0; // Called when the map needs to be rendered; the backend should call Map::render() at some point // in the near future. (Not called for Map::renderStill() mode.) virtual void invalidate() = 0; protected: // Called with the name of an OpenGL extension that should be loaded. Backend implementations // must call the API-specific version that obtains the function pointer for this function, // or a null pointer if unsupported/unavailable. virtual gl::ProcAddress initializeExtension(const char*) = 0; // Called when the backend's GL context needs to be made active or inactive. These are called, // as a matched pair, in four situations: // // 1. When releasing GL resources during Map destruction // 2. When calling a CustomLayerInitializeFunction, during Map::addLayer // 3. When calling a CustomLayerDeinitializeFunction, during Map::removeLayer // 4. When rendering for Map::renderStill // // They are *not* called for Map::render; it is assumed that the correct context is already // activated prior to calling Map::render. virtual void activate() = 0; virtual void deactivate() = 0; // Reads the color pixel data from the currently bound framebuffer. PremultipliedImage readFramebuffer(const Size&) const; // A constant to signal that a framebuffer is bound, but with an unknown ID. static constexpr const gl::FramebufferID ImplicitFramebufferBinding = std::numeric_limits::max(); // Tells the renderer that OpenGL state has already been set by the windowing toolkit. // It sets the internal assumed state to the supplied values. void assumeFramebufferBinding(gl::FramebufferID fbo); void assumeViewport(int32_t x, int32_t y, const Size&); void assumeScissorTest(bool); // Returns true when assumed framebuffer binding hasn't changed from the implicit binding. bool implicitFramebufferBound(); // Triggers an OpenGL state update if the internal assumed state doesn't match the // supplied values. void setFramebufferBinding(gl::FramebufferID fbo); void setViewport(int32_t x, int32_t y, const Size&); void setScissorTest(bool); protected: std::unique_ptr context; private: std::once_flag initialized; friend class BackendScope; }; } // namespace mbgl