#pragma once namespace mbgl { namespace gfx { struct RenderingStats { RenderingStats() = default; bool isZero() const; int numDrawCalls; int numActiveTextures; int numCreatedTextures; int numBuffers; int numFrameBuffers; int memTextures; int memIndexBuffers; int memVertexBuffers; RenderingStats& operator+=(const RenderingStats& right); }; inline RenderingStats& RenderingStats::operator+=(const RenderingStats& r) { numDrawCalls += r.numDrawCalls; numActiveTextures += r.numActiveTextures; numCreatedTextures += r.numCreatedTextures; numBuffers += r.numBuffers; numFrameBuffers += r.numFrameBuffers; memTextures += r.memTextures; memIndexBuffers += r.memIndexBuffers; memVertexBuffers += r.memVertexBuffers; return *this; } } // namespace gfx } // namespace mbgl