#ifndef MBGL_ANNOTATIONS_SPRITE_IMAGE #define MBGL_ANNOTATIONS_SPRITE_IMAGE #include #include #include #include #include namespace mbgl { class SpriteImage : private util::noncopyable { public: SpriteImage( uint16_t width, uint16_t height, float pixelRatio, std::string&& data, bool sdf = false); // Logical dimensions of the sprite image. const uint16_t width; const uint16_t height; // Pixel ratio of the sprite image. const float pixelRatio; // Physical dimensions of the sprite image. const uint16_t pixelWidth; const uint16_t pixelHeight; // A string of an RGBA8 representation of the sprite. It must have exactly // (width * ratio) * (height * ratio) * 4 (RGBA) bytes. The scan lines may // not have gaps between them (i.e. stride == 0). const std::string data; // Whether this image should be interpreted as a signed distance field icon. const bool sdf; }; } #endif