#ifndef MBGL_ANDROID_NATIVE_MAP_VIEW #define MBGL_ANDROID_NATIVE_MAP_VIEW #include #include #include #include #include #include #include #include #include namespace mbgl { namespace android { class NativeMapView : public mbgl::View, private mbgl::util::noncopyable { public: NativeMapView(JNIEnv *env, jobject obj); virtual ~NativeMapView(); void activate() override; void deactivate() override; void swap() override; void notify() override; void notifyMapChange(mbgl::MapChange change, std::chrono::steady_clock::duration delay = std::chrono::steady_clock::duration::zero()) override; mbgl::Map &getMap(); mbgl::DefaultFileSource &getFileSource(); void initializeDisplay(); void terminateDisplay(); void initializeContext(); void terminateContext(); void createSurface(ANativeWindow *window); void destroySurface(); void start(); void stop(); void resume(); void pause(bool waitForPause = false); void enableFps(bool enable); void updateFps(); void resize(uint16_t width, uint16_t height, float ratio, uint16_t fbWidth, uint16_t fbHeight); private: EGLConfig chooseConfig(const EGLConfig configs[], EGLint numConfigs); bool inEmulator(); private: JavaVM *vm = nullptr; jobject obj = nullptr; ANativeWindow *window = nullptr; mbgl::SQLiteCache fileCache; mbgl::DefaultFileSource fileSource; mbgl::Map map; EGLDisplay display = EGL_NO_DISPLAY; EGLSurface surface = EGL_NO_SURFACE; EGLContext context = EGL_NO_CONTEXT; EGLConfig config = nullptr; EGLint format = -1; std::string styleUrl; std::string apiKey; bool firstTime = false; bool fpsEnabled = false; double fps = 0.0; }; } } #endif