#ifndef LLMR_UTIL_CONSTANTS #define LLMR_UTIL_CONSTANTS #include #include "vec.hpp" namespace llmr { namespace util { extern const float tileSize; } namespace debug { extern const bool tileParseWarnings; extern const bool styleParseWarnings; extern const bool spriteWarnings; extern const bool renderWarnings; extern const bool renderTree; extern const bool labelTextMissingWarning; extern const bool missingFontStackWarning; extern const bool missingFontFaceWarning; extern const bool glyphWarning; extern const bool shapingWarning; } } #endif