#ifndef LLMR_STYLE_CLASS_DICTIONARY #define LLMR_STYLE_CLASS_DICTIONARY #include #include #include namespace llmr { enum class ClassID : uint32_t { Fallback = 0, // These values are from the fallback properties Default = 1, // These values are from the default style for a layer Named = 2 // These values (and all subsequent IDs) are from a named style from the layer }; class ClassDictionary { public: // Returns an ID for a class name. If the class name does not yet have an ID, one is // auto-generated and stored for future reference. static ClassID Lookup(const std::string &class_name); // Returns either Fallback, Default or Named, depending on the type of the class id. static ClassID Normalize(ClassID id); private: static std::unordered_map store; static uint32_t offset; }; } #endif