#import #include namespace mbgl { namespace platform { // Returns the path to the default cache database on this system. std::string defaultCacheDatabase() { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES); if ([paths count] == 0) { // Disable the cache if we don't have a location to write. return ""; } NSString *path = [[paths objectAtIndex:0] stringByAppendingPathComponent:@"Mapbox GL"]; if (![[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:nil]) { // Disable the cache if we couldn't create the directory. return ""; } return [[path stringByAppendingPathComponent:@"cache.db"] UTF8String]; } } }