#import #include namespace mbgl { namespace platform { // Returns the path to the default cache database on this system. std::string defaultCacheDatabase() { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES); if ([paths count] == 0) { // Disable the cache if we don't have a location to write. return ""; } NSString *libraryDirectory = [paths objectAtIndex:0]; return [[libraryDirectory stringByAppendingPathComponent:@"cache.db"] UTF8String]; } } }