#ifndef MBGL_COMMON_HEADLESS_VIEW #define MBGL_COMMON_HEADLESS_VIEW #ifdef __APPLE__ #define MBGL_USE_CGL 1 #else #include "glx.h" #define MBGL_USE_GLX 1 #endif #include #include namespace mbgl { class HeadlessDisplay; class HeadlessView : public View { public: HeadlessView(); HeadlessView(HeadlessDisplay *display); ~HeadlessView(); void createContext(); void resize(uint16_t width, uint16_t height, float pixelRatio); void notify_map_change(MapChange change, timestamp delay = 0); void make_active(); void make_inactive(); void swap(); unsigned int root_fbo(); private: void clear_buffers(); private: HeadlessDisplay *display_; #if MBGL_USE_CGL CGLContextObj gl_context; GLuint fbo = 0; GLuint fbo_depth_stencil = 0; GLuint fbo_color = 0; #endif #if MBGL_USE_GLX Display *x_display = nullptr; XVisualInfo *x_info = nullptr; GLXContext gl_context = nullptr; Pixmap x_pixmap = 0; GLXPixmap glx_pixmap = 0; #endif }; } #endif