#include "headless_view.hpp" #include #include namespace mbgl { HeadlessView::HeadlessView() { #if MBGL_USE_CGL // TODO: test if OpenGL 4.1 with GL_ARB_ES2_compatibility is supported // If it is, use kCGLOGLPVersion_3_2_Core and enable that extension. CGLPixelFormatAttribute attributes[] = { kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute) kCGLOGLPVersion_Legacy, kCGLPFAAccelerated, (CGLPixelFormatAttribute) 0 }; CGLPixelFormatObj pixelFormat; GLint num; CGLError error = CGLChoosePixelFormat(attributes, &pixelFormat, &num); if (error) { fprintf(stderr, "Error pixel format\n"); return; } error = CGLCreateContext(pixelFormat, NULL, &gl_context); CGLDestroyPixelFormat(pixelFormat); if (error) { fprintf(stderr, "Error creating GL context object\n"); return; } #endif #if MBGL_USE_GLX x_display = XOpenDisplay(0); if (x_display == nullptr) { throw std::runtime_error("Failed to open X display"); } static int pixelFormat[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, None }; x_info = glXChooseVisual(x_display, DefaultScreen(x_display), pixelFormat); if (x_info == nullptr) { throw std::runtime_error("Error pixel format"); } gl_context = glXCreateContext(x_display, x_info, 0, GL_TRUE); if (gl_context == nullptr) { throw std::runtime_error("Error creating GL context object"); } #endif } void HeadlessView::resize(uint16_t width, uint16_t height, float pixelRatio) { clear_buffers(); width *= pixelRatio; height *= pixelRatio; #if MBGL_USE_CGL make_active(); // Create depth/stencil buffer glGenRenderbuffersEXT(1, &fbo_depth_stencil); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_depth_stencil); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, width, height); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); glGenRenderbuffersEXT(1, &fbo_color); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo_color); glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, width, height); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); glGenFramebuffersEXT(1, &fbo); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, fbo_color); glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, fbo_depth_stencil); GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "Couldn't create framebuffer: "); switch (status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: fprintf(stderr, "incomplete attachment\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: fprintf(stderr, "incomplete missing attachment\n"); break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: fprintf(stderr, "incomplete draw buffer\n"); break; case GL_FRAMEBUFFER_UNSUPPORTED: fprintf(stderr, "unsupported\n"); break; default: fprintf(stderr, "other\n"); break; } return; } #endif #if MBGL_USE_GLX x_pixmap = XCreatePixmap(x_display, DefaultRootWindow(x_display), width, height, 32); glx_pixmap = glXCreateGLXPixmap(x_display, x_info, x_pixmap); make_active(); #endif } void HeadlessView::clear_buffers() { #if MBGL_USE_CGL glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); if (fbo) { glDeleteFramebuffersEXT(1, &fbo); fbo = 0; } if (fbo_color) { glDeleteTextures(1, &fbo_color); fbo_color = 0; } if (fbo_depth_stencil) { glDeleteRenderbuffersEXT(1, &fbo_depth_stencil); fbo_depth_stencil = 0; } #endif #if MBGL_USE_GLX if (glx_pixmap) { glXDestroyGLXPixmap(x_display, glx_pixmap); glx_pixmap = 0; } if (x_pixmap) { XFreePixmap(x_display, x_pixmap); x_pixmap = 0; } #endif } HeadlessView::~HeadlessView() { clear_buffers(); #if MBGL_USE_CGL CGLDestroyContext(gl_context); #endif #if MBGL_USE_GLX glXMakeCurrent(x_display, None, NULL); glXDestroyContext(x_display, gl_context); XFree(x_info); XCloseDisplay(x_display); #endif } void HeadlessView::notify() { // no-op } void HeadlessView::notify_map_change(mbgl::MapChange /*change*/, mbgl::timestamp /*delay*/) { // no-op } void HeadlessView::make_active() { #if MBGL_USE_CGL CGLError error = CGLSetCurrentContext(gl_context); if (error) { fprintf(stderr, "Switching OpenGL context failed\n"); } #endif #if MBGL_USE_GLX if (!glXMakeCurrent(x_display, glx_pixmap, gl_context)) { fprintf(stderr, "Switching OpenGL context failed\n"); } #endif } void HeadlessView::swap() {} unsigned int HeadlessView::root_fbo() { #if MBGL_USE_CGL return fbo; #endif return 0; } }