[![Travis](https://api.travis-ci.org/mapbox/mapbox-gl-native.svg)](https://travis-ci.org/mapbox/mapbox-gl-native/builds) An OpenGL renderer for [Mapbox Vector Tiles](https://www.mapbox.com/blog/vector-tiles), implemented in C++11, currently targeting iOS, OS X, and Ubuntu Linux. # Depends - Modern C++ compiler that supports `-std=c++11` (On OS X clang++, on Linux g++-4.8 or g++-4.9) - Boost headers - `libpng` - `libuv` - `glfw3` - `libcurl` (depends on OpenSSL; Linux only) - `libboost_regex` (Linux only) - Apple Command Line Tools (for build on OS X; available at [Apple Developer](https://developer.apple.com/downloads)) - [Homebrew](http://brew.sh) (for build on OS X) - Python 2.x (for build only) - Node.js (for build only) # Build instructions We use [mapnik-packaging](https://github.com/mapnik/mapnik-packaging) to build static libraries of dependencies. First off: if you hit problems during development try: make clean This will clear cached build data and update to the latest versions of dependencies. ### Mapbox API access tokens The demo applications use Mapbox vector tiles, which **require a Mapbox account and API access token**. Obtain an access token on the [Mapbox account page](https://www.mapbox.com/account/apps/). For iOS and OS X use of the demo apps in Xcode, setup the access token by editing the scheme for the application target, then adding an environment variable with the name `MAPBOX_ACCESS_TOKEN`. ![edit scheme](https://cloud.githubusercontent.com/assets/98601/3647749/30f74f26-1102-11e4-84af-f1be853b4e38.png) ![setting access token in Xcode scheme](https://cloud.githubusercontent.com/assets/52399/3543326/9e7cfbb8-0860-11e4-8def-3684a9028b61.png) ## OS X Run: make setup This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS. To create projects, you can run: - `make xproj`: Creates an Xcode project with OS X-specific handlers for HTTP downloads and settings storage. It uses [GLFW](http://www.glfw.org) for window handling. - `make lproj`: Creates an Xcode project with platform-independent handlers for downloads and settings storage. This is what is also being built on Linux. - `make linux`: Builds the Linux GLFW application with `make`. Note that if you are doing iOS development as well, to toggle from iOS back to OS X, you will need to `make xproj` again. Target OS: 10.9+ ## iOS iOS makes use of a Cocoa-specific API called [`mapbox-gl-cocoa`](https://github.com/mapbox/mapbox-gl-cocoa). If you are just interested in running Mapbox GL on iOS and not developing with it, head to that project and you can use this library as a pre-built static library instead. A `UIView` interface to the map view and bundle resources are provided there. If you intend to develop here, `mapbox-gl-cocoa` is included as a submodule of the overall build setup. First, pull down the submodule(s): git submodule init git submodule update Then run: make setup This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS. Lastly, `make iproj` to create and open an Xcode project with an iOS-specific view controller housing. Note that if you are doing OS X development as well, to toggle from OS X back to iOS, you will need to `make iproj` again. Target devices: iPhone 4 and above (4S, 5, 5c, 5s) and iPad 2 and above (3, 4, mini and/or retina). Target OS: 7.0+ ## Ubuntu Set the environment variable `MAPBOX_ACCESS_TOKEN` to your token. Ensure you have git and other build essentials: sudo apt-get update sudo apt-get install git build-essential zlib1g-dev automake libtool xutils-dev make cmake pkg-config nodejs-legacy curl libuv-dev If you are running Ubuntu 13.10 or older, install a `-std=c++11` capable compiler: sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test sudo apt-get update sudo apt-get install gcc-4.8 g++-4.8 Install glfw3 dependencies: sudo apt-get install libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev libxcursor-dev Then run: make setup This downloads all required dependencies, builds them and creates universal libraries that can be used on both OS X and iOS. You can then proceed to build the library like: make linux # Style Some styles in JSON format are included at `./styles`. See the [style spec](https://github.com/mapbox/mapbox-gl-style-spec) for more details. # Usage ## Desktop - Press `X` to reset the transform - Press `N` to reset north - Press `Tab` to toggle debug information - Press `Esc` to quit ## Mobile - Pan to move - Pinch to zoom - Use two fingers to rotate - Double-tap to zoom in one level - Two-finger single-tap to zoom out one level - Single-tap to toggle the command palette visibility for resetting north & the transform, toggling debug, and locating the user - Double-tap, long-pressing the second, then pan up and down to "quick zoom" (iPhone only, meant for one-handed use) # Other notes Under early development, this project was called LLMR (Low-Level Map Renderer), in case you see any lingering references to it.