An OpenGL renderer for [Mapbox vector tiles](https://www.mapbox.com/blog/vector-tiles), implemented in C++, targeting iOS & OS X. # Build instructions ## OS X Install boost, libpng, and [glfw3](http://www.glfw.org/docs/latest/): ``` brew install boost libpng brew install homebrew/versions/glfw3 ``` Then configure the project: ./configure --boost=`brew --prefix` --glfw3=`brew --prefix` --png=`brew --prefix` See all the options by calling `./configure --help` ```sh $ ./configure --help Usage: configure [options] Options: -h, --help show this help message and exit --debug Also build debug build --boost=BOOST_ROOT Path to boost (defaults to /usr/local) --glfw3=GLFW3 Path to gflw3 (defaults to using pkg-config) --png=PNG Path to png (defaults to using pkg-config) --png-includes=PNG_INCLUDES Path to png includes --png-libpath=PNG_LIBPATH Path to png libs ``` Then you can build the OS X app with make: make app Or generate a dual iOS/OS X-compatible Xcode project for `libllmr` to include as a subproject: make xcode # then open llmr.xcodeproj ## iOS Install boost: brew install boost Because `libpng` isn't included in the iOS SDK, you will need to build a cross-architecture version yourself. Run `./ios/setup_libpng.sh`, which is derived from Mapnik's cross-architecture build scripts. This will also run `./configure`. Then you can build the iOS app with make: make iapp Consider `sudo npm install -g ios-sim` for auto-launching the simulator, but it can be tricky and it's better to run on an ARM-based device anyway. To do this, open `./ios/llmr-app.xcodeproj` in Xcode, then build and run on the simulator or a device yourself. ## Ubuntu Ensure you have git and other build essentials: sudo apt-get install git cmake make pkg-config Install a `-std=c++11` capable compiler sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test sudo apt-get update sudo apt-get install gcc-4.8 g++-4.8 Install boost (we only need headers): sudo apt-get install libboost-dev Install libpng-dev: sudo apt-get install libpng-dev Install glfw3 dependencies: sudo apt-get install libxi-dev libglu1-mesa-dev x11proto-randr-dev x11proto-xext-dev libxrandr-dev x11proto-xf86vidmode-dev libxxf86vm-dev Install glfw3: git clone https://github.com/glfw/glfw.git cd glfw mkdir build cd build cmake ../ -DCMAKE_C_COMPILER_ENV_VAR=gcc-4.8 make sudo make install cd ../../ Build `libllmr`: git clone git@github.com:mapbox/llmr-native.git cd llmr-native export CXX="g++-4.8" ./configure make Note: build will not compile until https://github.com/mapbox/llmr-native/issues/26 is fixed. # Style protobuf We're encoding the styling information as a protocol buffer, according to proto/style.proto. The reason for doing so is that we don't have to ship with a JSON/yaml parser. To test the conversion script, run ``` bin/convert-style.js | protoc --decode=style proto/style.proto ``` You should see a nicely formatted hierarchical output of the converted style. To update the included default style, use ``` bin/convert-style.js > resources/style.pbf && bin/build-style.js ``` # Usage ## Desktop - Press 'R' to reset the transform - Press 'N' to reset north - Press Tab to toggle debug information - Press Esc to quit ## Mobile - Pan to move - Pinch to zoom - Use two fingers to rotate - Double-tap to zoom in one level - Two-finger single-tap to zoom out one level - Long-press to reset north - Two-finger long press to reset the transform - Three-finger long press to toggle debug information