export BUILDTYPE ?= Release export ENABLE_COVERAGE ?= 0 ifeq ($(shell uname -s), Darwin) export JOBS ?= $(shell sysctl -n hw.ncpu) else ifeq ($(shell uname -s), Linux) export JOBS ?= $(shell grep --count processor /proc/cpuinfo) else $(error Cannot determine host platform) endif RUN = +$(MAKE) -f scripts/main.mk default: @printf "You must specify a valid target\n" #### OS X targets ############################################################## OSX_PROJ_PATH = build/osx-x86_64/platform/osx/platform.xcodeproj osx: $(RUN) PLATFORM=osx Xcode/All $(OSX_PROJ_PATH): $(RUN) PLATFORM=osx Xcode/__project__ xproj: $(OSX_PROJ_PATH) open $(OSX_PROJ_PATH) $(OSX_PROJ_PATH)/xcshareddata/xcschemes/osxtest.xcscheme: platform/osx/scripts/osxtest.xcscheme $(OSX_PROJ_PATH) mkdir -p $(basename $@) cp $< $@ test-osx: $(OSX_PROJ_PATH)/xcshareddata/xcschemes/osxtest.xcscheme node_modules/express xcodebuild -project $(OSX_PROJ_PATH) -configuration $(BUILDTYPE) -target test build build/osx-x86_64/$(BUILDTYPE)/test xcodebuild -project $(OSX_PROJ_PATH) -configuration $(BUILDTYPE) -scheme osxtest test #### iOS targets ############################################################## IOS_PROJ_PATH = build/ios-all/platform/ios/platform.xcodeproj ios: $(RUN) PLATFORM=ios Xcode/All $(IOS_PROJ_PATH): $(RUN) PLATFORM=ios Xcode/__project__ iproj: $(IOS_PROJ_PATH) open $(IOS_PROJ_PATH) test-ios: # Currently nothing ipackage: $(IOS_PROJ_PATH) BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \ BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \ ./platform/ios/scripts/package.sh ipackage-strip: $(IOS_PROJ_PATH) BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO \ BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \ ./platform/ios/scripts/package.sh ipackage-sim: $(IOS_PROJ_PATH) BUILDTYPE=Debug BITCODE=$(BITCODE) FORMAT=dynamic BUILD_DEVICE=false SYMBOLS=$(SYMBOLS) \ BUNDLE_RESOURCES=YES PLACE_RESOURCE_BUNDLES_OUTSIDE_FRAMEWORK=YES \ ./platform/ios/scripts/package.sh iframework: $(IOS_PROJ_PATH) BITCODE=$(BITCODE) FORMAT=dynamic BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=$(SYMBOLS) \ ./platform/ios/scripts/package.sh ifabric: $(IOS_PROJ_PATH) BITCODE=$(BITCODE) FORMAT=$(FORMAT) BUILD_DEVICE=$(BUILD_DEVICE) SYMBOLS=NO BUNDLE_RESOURCES=YES \ ./platform/ios/scripts/package.sh idocument: OUTPUT=$(OUTPUT) ./platform/ios/scripts/document.sh #### Android targets ##################################################### # Builds a particular android architecture. android-lib-%: $(RUN) PLATFORM=android SUBPLATFORM=$* Makefile/all # Builds the default Android library .PHONY: android-lib android-lib: android-lib-arm-v7 # Builds the selected/default Android library .PHONY: android android: android-lib cd platform/android && ./gradlew --parallel --max-workers=$(JOBS) assemble$(BUILDTYPE) # Builds all android architectures for distribution. .PHONY: apackage apackage: android-lib-arm-v5 android-lib-arm-v7 android-lib-arm-v8 android-lib-x86 android-lib-x86-64 android-lib-mips cd platform/android && ./gradlew --parallel-threads=$(JOBS) assemble$(BUILDTYPE) test-android: cd platform/android && ./gradlew testReleaseUnitTest --continue #### Node targets ##################################################### node_modules: package.json npm update # Install dependencies but don't run our own install script. .PHONY: node node: node_modules $(RUN) PLATFORM=node Makefile/node .PHONY: xnode xnode: $(RUN) Xcode/node ./platform/node/scripts/create_node_scheme.sh "node test" "`npm bin tape`/tape platform/node/test/js/**/*.test.js" ./platform/node/scripts/create_node_scheme.sh "npm run test-suite" "platform/node/test/render.test.js" open ./build/binding.xcodeproj .PHONY: test-node test-node: node npm test npm run test-suite #### Miscellaneous targets ##################################################### .PHONY: linux linux: glfw-app render offline .PHONY: test-linux test-linux: test-* .PHONY: glfw-app glfw-app: $(RUN) Makefile/glfw-app .PHONY: run-glfw-app run-glfw-app: $(RUN) run-glfw-app .PHONY: run-valgrind-glfw-app run-valgrind-glfw-app: $(RUN) run-valgrind-glfw-app .PHONY: test test: $(RUN) Makefile/test test-%: node_modules/express $(RUN) test-$* node_modules/express: npm install express@4.11.1 .PHONY: check check: $(RUN) BUILDTYPE=Debug ENABLE_COVERAGE=1 check .PHONY: render render: $(RUN) Makefile/mbgl-render .PHONY: offline offline: $(RUN) Makefile/mbgl-offline # Generates a compilation database with ninja for use in clang tooling .PHONY: compdb compdb: $(RUN) Ninja/compdb .PHONY: tidy tidy: $(RUN) tidy clean: -find ./deps/gyp -name "*.pyc" -exec rm {} \; -find ./build -type f -not -path '*/*.xcodeproj/*' -exec rm {} \; -rm -rf ./platform/android/MapboxGLAndroidSDK/build \ ./platform/android/MapboxGLAndroidSDKTestApp/build \ ./platform/android/MapboxGLAndroidSDK/src/main/jniLibs \ ./platform/android/MapboxGLAndroidSDKTestApp/src/main/jniLibs \ ./platform/android/MapboxGLAndroidSDK/src/main/assets distclean: clean -rm -rf ./mason_packages