From 8ae70105463db78699ef3743fb24503ed8feb054 Mon Sep 17 00:00:00 2001 From: Asheem Mamoowala Date: Tue, 11 Jul 2017 14:31:05 -0700 Subject: [core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending --- test/tile/raster_tile.test.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'test/tile') diff --git a/test/tile/raster_tile.test.cpp b/test/tile/raster_tile.test.cpp index 025208c331..4680e7f485 100644 --- a/test/tile/raster_tile.test.cpp +++ b/test/tile/raster_tile.test.cpp @@ -60,7 +60,7 @@ TEST(RasterTile, onError) { TEST(RasterTile, onParsed) { RasterTileTest test; RasterTile tile(OverscaledTileID(0, 0, 0), test.tileParameters, test.tileset); - tile.onParsed(std::make_unique(UnassociatedImage{})); + tile.onParsed(std::make_unique(PremultipliedImage{})); EXPECT_TRUE(tile.isRenderable()); EXPECT_TRUE(tile.isLoaded()); EXPECT_TRUE(tile.isComplete()); -- cgit v1.2.1