From eabd99d8f6d00523e56fd8d329dc011bf22d51dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Wed, 5 Feb 2014 18:46:23 +0100 Subject: always pass the parameters and verify that they're correct --- src/renderer/line_bucket.cpp | 8 ++------ src/renderer/painter.cpp | 38 +++++++------------------------------- 2 files changed, 9 insertions(+), 37 deletions(-) (limited to 'src') diff --git a/src/renderer/line_bucket.cpp b/src/renderer/line_bucket.cpp index 5dc0710b8d..6e95a7bc6f 100644 --- a/src/renderer/line_bucket.cpp +++ b/src/renderer/line_bucket.cpp @@ -270,12 +270,8 @@ size_t LineBucket::size() const { } void LineBucket::bind(LineShader& shader) { - if (!array) { - char *vertex_index = BUFFER_OFFSET(start * 4 * sizeof(int16_t)); - array.setup(shader, *buffer, vertex_index); - } else { - array.bind(); - } + char *vertex_index = BUFFER_OFFSET(start * 4 * sizeof(int16_t)); + array.bind(shader, *buffer, vertex_index); } void LineBucket::drawLines() { diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp index 4a3a4456f4..3187739e8c 100644 --- a/src/renderer/painter.cpp +++ b/src/renderer/painter.cpp @@ -93,11 +93,8 @@ void Painter::drawClippingMask() { glStencilMask(0xC0); glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); - if (!tileStencilArray) { - tileStencilArray.setup(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0)); - } else { - tileStencilArray.bind(); - } + + tileStencilArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0)); // Draw the clipping mask glUniform4f(plainShader->u_color, 1.0f, 0.0f, 1.0f, 1.0f); @@ -281,11 +278,7 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons glUniform4fv(fillShader->u_color, 1, fill_color.data()); // Draw a rectangle that covers the entire viewport. - if (!tileStencilArray) { - tileStencilArray.setup(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0)); - } else { - tileStencilArray.bind(); - } + tileStencilArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0)); glDrawArrays(GL_TRIANGLES, 0, tileStencilBuffer.length()); } @@ -373,21 +366,13 @@ void Painter::renderDebug(const Tile::Ptr& tile) { glUniformMatrix4fv(plainShader->u_matrix, 1, GL_FALSE, matrix.data()); // draw tile outline - if (!tileBorderArray) { - tileBorderArray.setup(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0)); - } else { - tileBorderArray.bind(); - } + tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0)); glUniform4f(plainShader->u_color, 1.0f, 0.0f, 0.0f, 1.0f); glLineWidth(4.0f); glDrawArrays(GL_LINE_STRIP, 0, tileBorderBuffer.length()); // draw debug info - if (!tile->debugFontArray) { - tile->debugFontArray.setup(*plainShader, tile->debugFontBuffer, BUFFER_OFFSET(0)); - } else { - tile->debugFontArray.bind(); - } + tile->debugFontArray.bind(*plainShader, tile->debugFontBuffer, BUFFER_OFFSET(0)); glUniform4f(plainShader->u_color, 1.0f, 1.0f, 1.0f, 1.0f); glLineWidth(4.0f); glDrawArrays(GL_LINES, 0, tile->debugFontBuffer.length()); @@ -407,13 +392,8 @@ void Painter::renderMatte() { glUseProgram(plainShader->program); glUniformMatrix4fv(plainShader->u_matrix, 1, GL_FALSE, nativeMatrix.data()); - if (!matteArray) { - matteArray.setup(*plainShader, matteBuffer, BUFFER_OFFSET(0)); - } else { - matteArray.bind(); - } - // Draw the clipping mask + matteArray.bind(*plainShader, matteBuffer, BUFFER_OFFSET(0)); glUniform4fv(plainShader->u_color, 1, white.data()); glDrawArrays(GL_TRIANGLES, 0, matteBuffer.length()); @@ -427,11 +407,7 @@ void Painter::renderBackground() { glUniformMatrix4fv(plainShader->u_matrix, 1, GL_FALSE, matrix.data()); // Draw the clipping mask - if (!tileStencilArray) { - tileStencilArray.setup(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0)); - } else { - tileStencilArray.bind(); - } + tileStencilArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0)); glUniform4fv(plainShader->u_color, 1, white.data()); glDrawArrays(GL_TRIANGLES, 0, tileStencilBuffer.length()); } -- cgit v1.2.1