From b05e5ddd347a9362535ca33cefceae92c51c998f Mon Sep 17 00:00:00 2001 From: John Firebaugh Date: Thu, 7 Sep 2017 12:21:22 -0700 Subject: [core] Fix z-fighting of translucent fills --- src/mbgl/renderer/layers/render_fill_layer.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/mbgl/renderer/layers/render_fill_layer.cpp b/src/mbgl/renderer/layers/render_fill_layer.cpp index 394642a50d..22cb9563c1 100644 --- a/src/mbgl/renderer/layers/render_fill_layer.cpp +++ b/src/mbgl/renderer/layers/render_fill_layer.cpp @@ -99,7 +99,9 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) { && evaluated.get().constantOr(0) >= 1.0f) == (parameters.pass == RenderPass::Opaque)) { draw(parameters.programs.fill, gl::Triangles(), - parameters.depthModeForSublayer(1, gl::DepthMode::ReadWrite), + parameters.depthModeForSublayer(1, parameters.pass == RenderPass::Opaque + ? gl::DepthMode::ReadWrite + : gl::DepthMode::ReadOnly), *bucket.triangleIndexBuffer, bucket.triangleSegments); } -- cgit v1.2.1