From 1dd1543905d70971009d333c42548dde6e2ad253 Mon Sep 17 00:00:00 2001 From: Mike Morris Date: Mon, 21 Dec 2015 15:14:09 -0500 Subject: [core] clip labels to tiles in MapMode::Still --- src/mbgl/renderer/painter_symbol.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/mbgl/renderer/painter_symbol.cpp b/src/mbgl/renderer/painter_symbol.cpp index 5316499131..43cd3d5405 100644 --- a/src/mbgl/renderer/painter_symbol.cpp +++ b/src/mbgl/renderer/painter_symbol.cpp @@ -153,8 +153,8 @@ void Painter::renderSymbol(SymbolBucket& bucket, const SymbolLayer& layer, const } // TODO remove the `true ||` when #1673 is implemented - const bool drawAcrossEdges = true || !(layout.text.allowOverlap || layout.icon.allowOverlap || - layout.text.ignorePlacement || layout.icon.ignorePlacement); + const bool drawAcrossEdges = (data.mode == MapMode::Continuous) && (true || !(layout.text.allowOverlap || layout.icon.allowOverlap || + layout.text.ignorePlacement || layout.icon.ignorePlacement)); // Disable the stencil test so that labels aren't clipped to tile boundaries. // -- cgit v1.2.1