From bec0ad10c4b460941d08cca597bf352c96820d34 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Tue, 11 Feb 2014 15:51:54 +0100 Subject: drawing lines with triangles --- src/renderer/shader-line.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/renderer/shader-line.cpp') diff --git a/src/renderer/shader-line.cpp b/src/renderer/shader-line.cpp index feed1626e5..667af4fe12 100644 --- a/src/renderer/shader-line.cpp +++ b/src/renderer/shader-line.cpp @@ -24,20 +24,18 @@ LineShader::LineShader() u_exmatrix = glGetUniformLocation(program, "u_exmatrix"); u_linewidth = glGetUniformLocation(program, "u_linewidth"); u_color = glGetUniformLocation(program, "u_color"); - u_debug = glGetUniformLocation(program, "u_debug"); u_ratio = glGetUniformLocation(program, "u_ratio"); u_dasharray = glGetUniformLocation(program, "u_dasharray"); - u_point = glGetUniformLocation(program, "u_point"); - u_gamma = glGetUniformLocation(program, "u_gamma"); + u_debug = glGetUniformLocation(program, "u_debug"); } void LineShader::bind(char *offset) { glEnableVertexAttribArray(a_pos); glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset); - glEnableVertexAttribArray(a_extrude); - glVertexAttribPointer(a_extrude, 2, GL_BYTE, false, 8, offset + 6); - glEnableVertexAttribArray(a_linesofar); glVertexAttribPointer(a_linesofar, 1, GL_SHORT, false, 8, offset + 4); + + glEnableVertexAttribArray(a_extrude); + glVertexAttribPointer(a_extrude, 2, GL_BYTE, false, 8, offset + 6); } \ No newline at end of file -- cgit v1.2.1