From 458de43b9e8d17d24c56cfcec53d1a1f3ac6602e Mon Sep 17 00:00:00 2001 From: Anand Thakker Date: Wed, 15 Mar 2017 15:02:02 -0400 Subject: Increase precision of shader variable (#8423) Fixes #7599 --- src/mbgl/shaders/symbol_sdf.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mbgl/shaders') diff --git a/src/mbgl/shaders/symbol_sdf.cpp b/src/mbgl/shaders/symbol_sdf.cpp index 76399dbb55..e0ee57b6d4 100644 --- a/src/mbgl/shaders/symbol_sdf.cpp +++ b/src/mbgl/shaders/symbol_sdf.cpp @@ -142,7 +142,7 @@ void main() { lowp vec4 color = fill_color; - lowp float gamma = EDGE_GAMMA / u_gamma_scale; + highp float gamma = EDGE_GAMMA / u_gamma_scale; lowp float buff = (256.0 - 64.0) / 256.0; if (u_is_halo) { color = halo_color; -- cgit v1.2.1