From 4ab07f5be73f802e1f8f9d88eafa7077dbd5cac8 Mon Sep 17 00:00:00 2001 From: Asheem Mamoowala Date: Mon, 5 Feb 2018 19:31:03 -0500 Subject: Reset tileset-based render sources when any tileset properties changed. (#11042) --- src/mbgl/renderer/sources/render_vector_source.cpp | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) (limited to 'src/mbgl/renderer/sources/render_vector_source.cpp') diff --git a/src/mbgl/renderer/sources/render_vector_source.cpp b/src/mbgl/renderer/sources/render_vector_source.cpp index a3da3e7cbd..310dfe68b8 100644 --- a/src/mbgl/renderer/sources/render_vector_source.cpp +++ b/src/mbgl/renderer/sources/render_vector_source.cpp @@ -32,14 +32,10 @@ void RenderVectorSource::update(Immutable baseImpl_, enabled = needsRendering; - optional tileset = impl().getTileset(); + optional _tileset = impl().getTileset(); - if (!tileset) { - return; - } - - if (tileURLTemplates != tileset->tiles) { - tileURLTemplates = tileset->tiles; + if (tileset != _tileset) { + tileset = _tileset; // TODO: this removes existing buckets, and will cause flickering. // Should instead refresh tile data in place. @@ -47,6 +43,11 @@ void RenderVectorSource::update(Immutable baseImpl_, tilePyramid.renderTiles.clear(); tilePyramid.cache.clear(); } + // Allow clearing the tile pyramid first, before the early return in case + // the new tileset is not yet available or has an error in loading + if (!_tileset) { + return; + } tilePyramid.update(layers, needsRendering, -- cgit v1.2.1