From a62745edf9ee2da1f6ebda07acfd8260f3696e50 Mon Sep 17 00:00:00 2001 From: Chris Loer Date: Wed, 18 Apr 2018 16:33:37 -0700 Subject: Port global symbol query from GL JS: - Symbol querying is now global instead of per-tile - Symbols that bleed over tile boundaries no longer missed in queries - Symbol results now sorted based on rendering order (ie overlapping symbols change their sort order when a bearing change causes their render order to change) - Placement::retainedQueryData now responsible for maintaining symbol querying data for buckets that may no longer be in the TilePyramid. --- src/mbgl/renderer/sources/render_image_source.hpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/mbgl/renderer/sources/render_image_source.hpp') diff --git a/src/mbgl/renderer/sources/render_image_source.hpp b/src/mbgl/renderer/sources/render_image_source.hpp index 85ee0ace11..7dc89d3591 100644 --- a/src/mbgl/renderer/sources/render_image_source.hpp +++ b/src/mbgl/renderer/sources/render_image_source.hpp @@ -32,8 +32,7 @@ public: queryRenderedFeatures(const ScreenLineString& geometry, const TransformState& transformState, const std::vector& layers, - const RenderedQueryOptions& options, - const CollisionIndex& collisionIndex) const final; + const RenderedQueryOptions& options) const final; std::vector querySourceFeatures(const SourceQueryOptions&) const final; -- cgit v1.2.1