From 17db460345aeab21000cf7c18c9dea8d1543d835 Mon Sep 17 00:00:00 2001 From: John Firebaugh Date: Thu, 8 Jun 2017 14:30:47 -0700 Subject: [core] Parallelism in {start,finish}Render parameters --- src/mbgl/renderer/render_tile.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'src/mbgl/renderer/render_tile.cpp') diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp index ce59186e61..3f6b270a95 100644 --- a/src/mbgl/renderer/render_tile.cpp +++ b/src/mbgl/renderer/render_tile.cpp @@ -1,4 +1,5 @@ #include +#include #include namespace mbgl { @@ -44,15 +45,13 @@ mat4 RenderTile::translatedClipMatrix(const std::array& translation, return translateVtxMatrix(nearClippedMatrix, translation, anchor, state); } -void RenderTile::calculateMatrices(const mat4& projMatrix, - const mat4& projClipMatrix, - const TransformState& transform) { +void RenderTile::startRender(Painter& painter) { // Calculate two matrices for this tile: matrix is the standard tile matrix; nearClippedMatrix // clips the near plane to 100 to save depth buffer precision - transform.matrixFor(matrix, id); - transform.matrixFor(nearClippedMatrix, id); - matrix::multiply(matrix, projMatrix, matrix); - matrix::multiply(nearClippedMatrix, projClipMatrix, nearClippedMatrix); + painter.state.matrixFor(matrix, id); + painter.state.matrixFor(nearClippedMatrix, id); + matrix::multiply(matrix, painter.projMatrix, matrix); + matrix::multiply(nearClippedMatrix, painter.nearClippedProjMatrix, nearClippedMatrix); } } // namespace mbgl -- cgit v1.2.1