From 6e77149c13899a7b1fc6925687ad495a569f444a Mon Sep 17 00:00:00 2001 From: John Firebaugh Date: Fri, 8 Jul 2016 14:49:38 -0700 Subject: [core] Introduce PaintParameters Use it to DRY selection of regular vs. overdraw shaders and VAOs. --- src/mbgl/renderer/painter_raster.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/mbgl/renderer/painter_raster.cpp') diff --git a/src/mbgl/renderer/painter_raster.cpp b/src/mbgl/renderer/painter_raster.cpp index aeb5e85879..e71d4c1fe0 100644 --- a/src/mbgl/renderer/painter_raster.cpp +++ b/src/mbgl/renderer/painter_raster.cpp @@ -1,4 +1,5 @@ #include +#include #include #include #include @@ -9,7 +10,8 @@ namespace mbgl { using namespace style; -void Painter::renderRaster(RasterBucket& bucket, +void Painter::renderRaster(PaintParameters& parameters, + RasterBucket& bucket, const RasterLayer& layer, const UnwrappedTileID&, const mat4& matrix) { @@ -18,9 +20,8 @@ void Painter::renderRaster(RasterBucket& bucket, const RasterPaintProperties& properties = layer.impl->paint; if (bucket.hasData()) { - const bool overdraw = isOverdraw(); - auto& rasterShader = overdraw ? overdrawShaders->raster : shaders->raster; - auto& rasterVAO = overdraw ? coveringRasterOverdrawArray : coveringRasterArray; + auto& rasterShader = parameters.shaders.raster; + auto& rasterVAO = parameters.shaders.coveringRasterArray; config.program = rasterShader.getID(); rasterShader.u_matrix = matrix; -- cgit v1.2.1