From f9796d2a28aa55936a9bb1cb99f9aac39d29b27c Mon Sep 17 00:00:00 2001 From: Juha Alanen Date: Thu, 23 May 2019 15:27:08 +0300 Subject: [core] Fix symbol rendering under opaque fill layers --- src/mbgl/renderer/paint_parameters.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/mbgl/renderer/paint_parameters.cpp') diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp index f4498f66b1..badd60a53e 100644 --- a/src/mbgl/renderer/paint_parameters.cpp +++ b/src/mbgl/renderer/paint_parameters.cpp @@ -70,9 +70,8 @@ mat4 PaintParameters::matrixForTile(const UnwrappedTileID& tileID, bool aligned) } gfx::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gfx::DepthMaskType mask) const { - float nearDepth = ((1 + currentLayer) * numSublayers + n) * depthEpsilon; - float farDepth = nearDepth + depthRangeSize; - return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { nearDepth, farDepth } }; + float depth = depthRangeSize + ((1 + currentLayer) * numSublayers + n) * depthEpsilon; + return gfx::DepthMode { gfx::DepthFunctionType::LessEqual, mask, { depth, depth } }; } gfx::DepthMode PaintParameters::depthModeFor3D() const { -- cgit v1.2.1