From 07138ef4b9c337c919c8f7d3d8ba875828586e16 Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Mon, 8 Jul 2019 17:49:32 +0300 Subject: [core] Share render tiles lists between layers This helps to avoid unneeded allocations. --- src/mbgl/renderer/layers/render_line_layer.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/mbgl/renderer/layers/render_line_layer.cpp') diff --git a/src/mbgl/renderer/layers/render_line_layer.cpp b/src/mbgl/renderer/layers/render_line_layer.cpp index 595140634d..061be0aba1 100644 --- a/src/mbgl/renderer/layers/render_line_layer.cpp +++ b/src/mbgl/renderer/layers/render_line_layer.cpp @@ -61,7 +61,7 @@ bool RenderLineLayer::hasCrossfade() const { void RenderLineLayer::prepare(const LayerPrepareParameters& params) { RenderLayer::prepare(params); - for (const RenderTile& tile : renderTiles) { + for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl); if (!renderData) continue; @@ -84,13 +84,14 @@ void RenderLineLayer::upload(gfx::UploadPass& uploadPass) { } void RenderLineLayer::render(PaintParameters& parameters) { + assert(renderTiles); if (parameters.pass == RenderPass::Opaque) { return; } parameters.renderTileClippingMasks(renderTiles); - for (const RenderTile& tile : renderTiles) { + for (const RenderTile& tile : *renderTiles) { const LayerRenderData* renderData = tile.getLayerRenderData(*baseImpl); if (!renderData) { continue; -- cgit v1.2.1