From a876c965a55213f38b91303c81239fbda0a9f7da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20K=C3=A4fer?= Date: Fri, 16 Aug 2019 12:03:53 +0200 Subject: [core] Store SegmentVectors in ephemeral render objects We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish. --- src/mbgl/renderer/layers/render_heatmap_layer.cpp | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'src/mbgl/renderer/layers/render_heatmap_layer.cpp') diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index 797aedd297..5f3c36e440 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -4,7 +4,6 @@ #include #include #include -#include #include #include #include @@ -21,7 +20,7 @@ using namespace style; namespace { -inline const HeatmapLayer::Impl& impl(const Immutable& impl) { +inline const HeatmapLayer::Impl& impl_cast(const Immutable& impl) { assert(impl->getTypeInfo() == HeatmapLayer::Impl::staticTypeInfo()); return static_cast(*impl); } @@ -30,13 +29,13 @@ inline const HeatmapLayer::Impl& impl(const Immutable& impl) { RenderHeatmapLayer::RenderHeatmapLayer(Immutable _impl) : RenderLayer(makeMutable(std::move(_impl))), - unevaluated(impl(baseImpl).paint.untransitioned()), colorRamp({256, 1}) { -} + unevaluated(impl_cast(baseImpl).paint.untransitioned()), + colorRamp({256, 1}) {} RenderHeatmapLayer::~RenderHeatmapLayer() = default; void RenderHeatmapLayer::transition(const TransitionParameters& parameters) { - unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated)); + unevaluated = impl_cast(baseImpl).paint.transitioned(parameters, std::move(unevaluated)); updateColorRamp(); } @@ -177,6 +176,10 @@ void RenderHeatmapLayer::render(PaintParameters& parameters) { checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings)); + if (segments.empty()) { + // Copy over the segments so that we can create our own DrawScopes. + segments = parameters.staticData.heatmapTextureSegments(); + } programInstance.draw( parameters.context, *parameters.renderPass, @@ -186,15 +189,14 @@ void RenderHeatmapLayer::render(PaintParameters& parameters) { parameters.colorModeForRenderPass(), gfx::CullFaceMode::disabled(), *parameters.staticData.quadTriangleIndexBuffer, - parameters.staticData.heatmapTextureSegments, + segments, allUniformValues, allAttributeBindings, HeatmapTextureProgram::TextureBindings{ - textures::image::Value{ renderTexture->getTexture().getResource(), gfx::TextureFilterType::Linear }, - textures::color_ramp::Value{ colorRampTexture->getResource(), gfx::TextureFilterType::Linear }, + textures::image::Value{renderTexture->getTexture().getResource(), gfx::TextureFilterType::Linear}, + textures::color_ramp::Value{colorRampTexture->getResource(), gfx::TextureFilterType::Linear}, }, - getID() - ); + getID()); } } -- cgit v1.2.1