From e800f3754758489e09c55e38bebd00c2203e4886 Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Fri, 25 Jan 2019 23:57:47 +0200 Subject: [core] Layer manager is responsible for buckets and layouts creation This is a step to stop using of render layers in tile worker thread. --- src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp') diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp index e73a152df5..886362f28e 100644 --- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp +++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp @@ -35,10 +35,6 @@ public: const float, const mat4&) const override; - std::unique_ptr createBucket(const BucketParameters&, const std::vector&) const override; - std::unique_ptr createLayout(const BucketParameters&, const std::vector&, - std::unique_ptr, GlyphDependencies&, ImageDependencies&) const override; - // Paint properties style::FillExtrusionPaintProperties::Unevaluated unevaluated; style::FillExtrusionPaintProperties::PossiblyEvaluated evaluated; -- cgit v1.2.1