From 1bc6132060e41dd01940b424b2c5399e28bc8f5e Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Fri, 25 Jan 2019 23:57:47 +0200 Subject: [core] Layer manager is responsible for buckets and layouts creation This is a step to stop using of render layers in tile worker thread. --- src/mbgl/renderer/layers/render_custom_layer.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/mbgl/renderer/layers/render_custom_layer.cpp') diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp index 9e65830faf..8a1f1bff27 100644 --- a/src/mbgl/renderer/layers/render_custom_layer.cpp +++ b/src/mbgl/renderer/layers/render_custom_layer.cpp @@ -46,11 +46,6 @@ void RenderCustomLayer::markContextDestroyed() { contextDestroyed = true; } -std::unique_ptr RenderCustomLayer::createBucket(const BucketParameters&, const std::vector&) const { - assert(false); - return nullptr; -} - void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) { if (host != impl().host) { //If the context changed, deinitialize the previous one before initializing the new one. -- cgit v1.2.1