From e9b67e9b6f40f5bdebb9d2b590d0ae91e04a116c Mon Sep 17 00:00:00 2001 From: Chris Loer Date: Mon, 15 May 2017 14:17:06 -0700 Subject: [core] Improved label pitch-scaling: approximate collision box shapes based on tile distance from camera. --- src/mbgl/programs/symbol_program.cpp | 2 ++ src/mbgl/programs/symbol_program.hpp | 6 +++++- 2 files changed, 7 insertions(+), 1 deletion(-) (limited to 'src/mbgl/programs') diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp index cdbd6b9713..789eed0dd8 100644 --- a/src/mbgl/programs/symbol_program.cpp +++ b/src/mbgl/programs/symbol_program.cpp @@ -2,6 +2,7 @@ #include #include #include +#include #include #include @@ -57,6 +58,7 @@ Values makeValues(const bool isText, uniforms::u_texture::Value{ 0 }, uniforms::u_fadetexture::Value{ 1 }, uniforms::u_is_text::Value{ isText }, + uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() }, std::forward(args)... }; } diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index c11e0b5ca1..d1a6b4b994 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -42,6 +42,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_size_feature_constant); MBGL_DEFINE_UNIFORM_SCALAR(float, u_size_t); MBGL_DEFINE_UNIFORM_SCALAR(float, u_size); MBGL_DEFINE_UNIFORM_SCALAR(float, u_layout_size); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch); } // namespace uniforms struct SymbolLayoutAttributes : gl::Attributes< @@ -389,7 +390,8 @@ class SymbolIconProgram : public SymbolProgram< uniforms::u_rotate_with_map, uniforms::u_texture, uniforms::u_fadetexture, - uniforms::u_is_text>, + uniforms::u_is_text, + uniforms::u_collision_y_stretch>, style::IconPaintProperties> { public: @@ -422,6 +424,7 @@ class SymbolSDFProgram : public SymbolProgram< uniforms::u_texture, uniforms::u_fadetexture, uniforms::u_is_text, + uniforms::u_collision_y_stretch, uniforms::u_gamma_scale, uniforms::u_pitch, uniforms::u_bearing, @@ -443,6 +446,7 @@ public: uniforms::u_texture, uniforms::u_fadetexture, uniforms::u_is_text, + uniforms::u_collision_y_stretch, uniforms::u_gamma_scale, uniforms::u_pitch, uniforms::u_bearing, -- cgit v1.2.1