From e514138b691615be24f484986c40f486223df82a Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Fri, 16 Jun 2017 10:42:33 -0400 Subject: [core] improve legibility of labels that follow lines port https://github.com/mapbox/mapbox-gl-js/pull/4781 This improves legibility of labels that follow lines in pitched views. The previous approach used the limited information in the shader to calculate put the glyph in approximatelyright place. The new approach does this more accurately by doing it on the cpu where we have access to the entire line geometry. --- src/mbgl/layout/symbol_instance.cpp | 23 +-- src/mbgl/layout/symbol_instance.hpp | 9 +- src/mbgl/layout/symbol_layout.cpp | 98 ++++++------- src/mbgl/layout/symbol_layout.hpp | 9 +- src/mbgl/layout/symbol_projection.cpp | 266 ++++++++++++++++++++++++++++++++++ src/mbgl/layout/symbol_projection.hpp | 25 ++++ 6 files changed, 361 insertions(+), 69 deletions(-) create mode 100644 src/mbgl/layout/symbol_projection.cpp create mode 100644 src/mbgl/layout/symbol_projection.hpp (limited to 'src/mbgl/layout') diff --git a/src/mbgl/layout/symbol_instance.cpp b/src/mbgl/layout/symbol_instance.cpp index ffb70c7ca2..02fb800df6 100644 --- a/src/mbgl/layout/symbol_instance.cpp +++ b/src/mbgl/layout/symbol_instance.cpp @@ -5,8 +5,8 @@ namespace mbgl { using namespace style; -SymbolInstance::SymbolInstance(Anchor& anchor, - const GeometryCoordinates& line, +SymbolInstance::SymbolInstance(Anchor& anchor_, + GeometryCoordinates line_, const std::pair& shapedTextOrientations, optional shapedIcon, const SymbolLayoutProperties::Evaluated& layout, @@ -16,33 +16,38 @@ SymbolInstance::SymbolInstance(Anchor& anchor, const float textBoxScale, const float textPadding, const SymbolPlacementType textPlacement, + const std::array textOffset_, const float iconBoxScale, const float iconPadding, const SymbolPlacementType iconPlacement, + const std::array iconOffset_, const GlyphPositionMap& positions, const IndexedSubfeature& indexedFeature, const std::size_t featureIndex_) : - point(anchor.point), + anchor(anchor_), + line(line_), index(index_), hasText(shapedTextOrientations.first || shapedTextOrientations.second), hasIcon(shapedIcon), // Create the collision features that will be used to check whether this symbol instance can be placed - textCollisionFeature(line, anchor, shapedTextOrientations.second ?: shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature), - iconCollisionFeature(line, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature), - featureIndex(featureIndex_) { + textCollisionFeature(line_, anchor, shapedTextOrientations.second ?: shapedTextOrientations.first, textBoxScale, textPadding, textPlacement, indexedFeature), + iconCollisionFeature(line_, anchor, shapedIcon, iconBoxScale, iconPadding, iconPlacement, indexedFeature), + featureIndex(featureIndex_), + textOffset(textOffset_), + iconOffset(iconOffset_) { // Create the quads used for rendering the icon and glyphs. if (addToBuffers) { if (shapedIcon) { - iconQuad = getIconQuad(anchor, *shapedIcon, line, layout, layoutTextSize, iconPlacement, shapedTextOrientations.first); + iconQuad = getIconQuad(*shapedIcon, layout, layoutTextSize, shapedTextOrientations.first); } if (shapedTextOrientations.first) { - auto quads = getGlyphQuads(anchor, shapedTextOrientations.first, textBoxScale, line, layout, textPlacement, positions); + auto quads = getGlyphQuads(shapedTextOrientations.first, layout, textPlacement, positions); glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end()); } if (shapedTextOrientations.second) { - auto quads = getGlyphQuads(anchor, shapedTextOrientations.second, textBoxScale, line, layout, textPlacement, positions); + auto quads = getGlyphQuads(shapedTextOrientations.second, layout, textPlacement, positions); glyphQuads.insert(glyphQuads.end(), quads.begin(), quads.end()); } } diff --git a/src/mbgl/layout/symbol_instance.hpp b/src/mbgl/layout/symbol_instance.hpp index f199d929df..f1df416cd1 100644 --- a/src/mbgl/layout/symbol_instance.hpp +++ b/src/mbgl/layout/symbol_instance.hpp @@ -13,7 +13,7 @@ class IndexedSubfeature; class SymbolInstance { public: SymbolInstance(Anchor& anchor, - const GeometryCoordinates& line, + GeometryCoordinates line, const std::pair& shapedTextOrientations, optional shapedIcon, const style::SymbolLayoutProperties::Evaluated&, @@ -23,14 +23,17 @@ public: const float textBoxScale, const float textPadding, style::SymbolPlacementType textPlacement, + const std::array textOffset, const float iconBoxScale, const float iconPadding, style::SymbolPlacementType iconPlacement, + const std::array iconOffset, const GlyphPositionMap&, const IndexedSubfeature&, const std::size_t featureIndex); - Point point; + Anchor anchor; + GeometryCoordinates line; uint32_t index; bool hasText; bool hasIcon; @@ -40,6 +43,8 @@ public: CollisionFeature iconCollisionFeature; WritingModeType writingModes; std::size_t featureIndex; + std::array textOffset; + std::array iconOffset; }; } // namespace mbgl diff --git a/src/mbgl/layout/symbol_layout.cpp b/src/mbgl/layout/symbol_layout.cpp index a664957489..e308da618f 100644 --- a/src/mbgl/layout/symbol_layout.cpp +++ b/src/mbgl/layout/symbol_layout.cpp @@ -305,6 +305,8 @@ void SymbolLayout::addFeature(const std::size_t index, const float layoutTextSize = layout.evaluate(zoom + 1, feature); const float layoutIconSize = layout.evaluate(zoom + 1, feature); + const std::array textOffset = layout.evaluate(zoom, feature); + const std::array iconOffset = layout.evaluate(zoom, feature); // To reduce the number of labels that jump around when zooming we need // to use a text-size value that is the same for all zoom levels. @@ -355,8 +357,8 @@ void SymbolLayout::addFeature(const std::size_t index, symbolInstances.emplace_back(anchor, line, shapedTextOrientations, shapedIcon, layout.evaluate(zoom, feature), layoutTextSize, addToBuffers, symbolInstances.size(), - textBoxScale, textPadding, textPlacement, - iconBoxScale, iconPadding, iconPlacement, + textBoxScale, textPadding, textPlacement, textOffset, + iconBoxScale, iconPadding, iconPlacement, iconOffset, glyphPositionMap, indexedFeature, index); }; @@ -455,8 +457,8 @@ std::unique_ptr SymbolLayout::place(CollisionTile& collisionTile) const float cos = std::cos(collisionTile.config.angle); std::sort(symbolInstances.begin(), symbolInstances.end(), [sin, cos](SymbolInstance &a, SymbolInstance &b) { - const int32_t aRotated = sin * a.point.x + cos * a.point.y; - const int32_t bRotated = sin * b.point.x + cos * b.point.y; + const int32_t aRotated = sin * a.anchor.point.x + cos * a.anchor.point.y; + const int32_t bRotated = sin * b.anchor.point.x + cos * b.anchor.point.y; return aRotated != bRotated ? aRotated < bRotated : a.index > b.index; @@ -501,10 +503,21 @@ std::unique_ptr SymbolLayout::place(CollisionTile& collisionTile) const float placementZoom = util::max(util::log2(glyphScale) + zoom, 0.0f); collisionTile.insertFeature(symbolInstance.textCollisionFeature, glyphScale, layout.get()); if (glyphScale < collisionTile.maxScale) { + + const float labelAngle = std::fmod((symbolInstance.anchor.angle + collisionTile.config.angle) + 2 * M_PI, 2 * M_PI); + const bool inVerticalRange = ( + (labelAngle > M_PI * 1.0 / 4.0 && labelAngle <= M_PI * 3.0 / 4) || + (labelAngle > M_PI * 5.0 / 4.0 && labelAngle <= M_PI * 7.0 / 4)); + const bool useVerticalMode = symbolInstance.writingModes & WritingModeType::Vertical && inVerticalRange; + + const Range sizeData = bucket->textSizeBinder->getVertexSizeData(feature); + bucket->text.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max, + symbolInstance.textOffset, placementZoom, useVerticalMode, symbolInstance.line); + for (const auto& symbol : symbolInstance.glyphQuads) { addSymbol( - bucket->text, *bucket->textSizeBinder, symbol, feature, placementZoom, - keepUpright, textPlacement, collisionTile.config.angle, symbolInstance.writingModes, symbolInstance.point); + bucket->text, sizeData, symbol, placementZoom, + keepUpright, textPlacement, symbolInstance.anchor, bucket->text.placedSymbols.back()); } } } @@ -513,9 +526,12 @@ std::unique_ptr SymbolLayout::place(CollisionTile& collisionTile) const float placementZoom = util::max(util::log2(iconScale) + zoom, 0.0f); collisionTile.insertFeature(symbolInstance.iconCollisionFeature, iconScale, layout.get()); if (iconScale < collisionTile.maxScale && symbolInstance.iconQuad) { + const Range sizeData = bucket->iconSizeBinder->getVertexSizeData(feature); + bucket->icon.placedSymbols.emplace_back(symbolInstance.anchor.point, symbolInstance.anchor.segment, sizeData.min, sizeData.max, + symbolInstance.iconOffset, placementZoom, false, symbolInstance.line); addSymbol( - bucket->icon, *bucket->iconSizeBinder, *symbolInstance.iconQuad, feature, placementZoom, - keepUpright, iconPlacement, collisionTile.config.angle, symbolInstance.writingModes, symbolInstance.point); + bucket->icon, sizeData, *symbolInstance.iconQuad, placementZoom, + keepUpright, iconPlacement, symbolInstance.anchor, bucket->icon.placedSymbols.back()); } } @@ -534,15 +550,13 @@ std::unique_ptr SymbolLayout::place(CollisionTile& collisionTile) template void SymbolLayout::addSymbol(Buffer& buffer, - SymbolSizeBinder& sizeBinder, + const Range sizeData, const SymbolQuad& symbol, - const SymbolFeature& feature, const float placementZoom, const bool keepUpright, const style::SymbolPlacementType placement, - const float placementAngle, - const WritingModeType writingModes, - const Point labelAnchor) { + const Anchor& labelAnchor, + PlacedSymbol& placedSymbol) { constexpr const uint16_t vertexLength = 4; const auto &tl = symbol.tl; @@ -551,30 +565,9 @@ void SymbolLayout::addSymbol(Buffer& buffer, const auto &br = symbol.br; const auto &tex = symbol.tex; - float minZoom = util::max(zoom + util::log2(symbol.minScale), placementZoom); - float maxZoom = util::min(zoom + util::log2(symbol.maxScale), util::MAX_ZOOM_F); - const auto &anchorPoint = symbol.anchorPoint; - - // drop incorrectly oriented glyphs - const float a = std::fmod(symbol.anchorAngle + placementAngle + M_PI, M_PI * 2); - if (writingModes & WritingModeType::Vertical) { - if (placement == style::SymbolPlacementType::Line && symbol.writingMode == WritingModeType::Vertical) { - if (keepUpright && placement == style::SymbolPlacementType::Line && (a <= (M_PI * 5 / 4) || a > (M_PI * 7 / 4))) - return; - } else if (keepUpright && placement == style::SymbolPlacementType::Line && (a <= (M_PI * 3 / 4) || a > (M_PI * 5 / 4))) - return; - } else if (keepUpright && placement == style::SymbolPlacementType::Line && - (a <= M_PI / 2 || a > M_PI * 3 / 2)) { - return; - } - - if (maxZoom <= minZoom) - return; - - // Lower min zoom so that while fading out the label - // it can be shown outside of collision-free zoom levels - if (minZoom == placementZoom) { - minZoom = 0; + if (placement == style::SymbolPlacementType::Line && keepUpright) { + // drop incorrectly oriented glyphs + if ((symbol.writingMode == WritingModeType::Vertical) != placedSymbol.useVerticalMode) return; } if (buffer.segments.empty() || buffer.segments.back().vertexLength + vertexLength > std::numeric_limits::max()) { @@ -587,20 +580,17 @@ void SymbolLayout::addSymbol(Buffer& buffer, assert(segment.vertexLength <= std::numeric_limits::max()); uint16_t index = segment.vertexLength; - // Encode angle of glyph - uint8_t glyphAngle = std::round((symbol.glyphAngle / (M_PI * 2)) * 256); - // coordinates (2 triangles) - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tl, labelAnchor, tex.x, tex.y, - minZoom, maxZoom, placementZoom, glyphAngle)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, tr, labelAnchor, tex.x + tex.w, tex.y, - minZoom, maxZoom, placementZoom, glyphAngle)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, bl, labelAnchor, tex.x, tex.y + tex.h, - minZoom, maxZoom, placementZoom, glyphAngle)); - buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(anchorPoint, br, labelAnchor, tex.x + tex.w, tex.y + tex.h, - minZoom, maxZoom, placementZoom, glyphAngle)); + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, tl, symbol.glyphOffset.y, tex.x, tex.y, sizeData)); + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, tr, symbol.glyphOffset.y, tex.x + tex.w, tex.y, sizeData)); + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, bl, symbol.glyphOffset.y, tex.x, tex.y + tex.h, sizeData)); + buffer.vertices.emplace_back(SymbolLayoutAttributes::vertex(labelAnchor.point, br, symbol.glyphOffset.y, tex.x + tex.w, tex.y + tex.h, sizeData)); - sizeBinder.populateVertexVector(feature); + auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(labelAnchor.point, 0, placementZoom); + buffer.dynamicVertices.emplace_back(dynamicVertex); + buffer.dynamicVertices.emplace_back(dynamicVertex); + buffer.dynamicVertices.emplace_back(dynamicVertex); + buffer.dynamicVertices.emplace_back(dynamicVertex); // add the two triangles, referencing the four coordinates we just inserted. buffer.triangles.emplace_back(index + 0, index + 1, index + 2); @@ -608,6 +598,8 @@ void SymbolLayout::addSymbol(Buffer& buffer, segment.vertexLength += vertexLength; segment.indexLength += 6; + + placedSymbol.glyphOffsets.push_back(symbol.glyphOffset.x); } void SymbolLayout::addToDebugBuffers(CollisionTile& collisionTile, SymbolBucket& bucket) { @@ -647,10 +639,10 @@ void SymbolLayout::addToDebugBuffers(CollisionTile& collisionTile, SymbolBucket& auto& segment = collisionBox.segments.back(); uint16_t index = segment.vertexLength; - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, tl, maxZoom, placementZoom)); - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, tr, maxZoom, placementZoom)); - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, br, maxZoom, placementZoom)); - collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.point, bl, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tl, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, tr, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, br, maxZoom, placementZoom)); + collisionBox.vertices.emplace_back(CollisionBoxProgram::vertex(anchor, symbolInstance.anchor.point, bl, maxZoom, placementZoom)); collisionBox.lines.emplace_back(index + 0, index + 1); collisionBox.lines.emplace_back(index + 1, index + 2); diff --git a/src/mbgl/layout/symbol_layout.hpp b/src/mbgl/layout/symbol_layout.hpp index 5dc0f3eb76..90f5b3c91d 100644 --- a/src/mbgl/layout/symbol_layout.hpp +++ b/src/mbgl/layout/symbol_layout.hpp @@ -20,6 +20,7 @@ class CollisionTile; class SymbolBucket; class Anchor; class RenderLayer; +class PlacedSymbol; namespace style { class Filter; @@ -58,15 +59,13 @@ private: // Adds placed items to the buffer. template void addSymbol(Buffer&, - SymbolSizeBinder& sizeBinder, + const Range sizeData, const SymbolQuad&, - const SymbolFeature& feature, float scale, const bool keepUpright, const style::SymbolPlacementType, - const float placementAngle, - WritingModeType writingModes, - const Point labelAnchor); + const Anchor& labelAnchor, + PlacedSymbol& placedSymbol); // Stores the layer so that we can hold on to GeometryTileFeature instances in SymbolFeature, // which may reference data from this object. diff --git a/src/mbgl/layout/symbol_projection.cpp b/src/mbgl/layout/symbol_projection.cpp new file mode 100644 index 0000000000..99555f7997 --- /dev/null +++ b/src/mbgl/layout/symbol_projection.cpp @@ -0,0 +1,266 @@ +#include +#include +#include +#include +#include +#include +#include +#include + +namespace mbgl { + + /* + * # Overview of coordinate spaces + * + * ## Tile coordinate spaces + * Each label has an anchor. Some labels have corresponding line geometries. + * The points for both anchors and lines are stored in tile units. Each tile has it's own + * coordinate space going from (0, 0) at the top left to (EXTENT, EXTENT) at the bottom right. + * + * ## GL coordinate space + * At the end of everything, the vertex shader needs to produce a position in GL coordinate space, + * which is (-1, 1) at the top left and (1, -1) in the bottom right. + * + * ## Map pixel coordinate spaces + * Each tile has a pixel coordinate space. It's just the tile units scaled so that one unit is + * whatever counts as 1 pixel at the current zoom. + * This space is used for pitch-alignment=map, rotation-alignment=map + * + * ## Rotated map pixel coordinate spaces + * Like the above, but rotated so axis of the space are aligned with the viewport instead of the tile. + * This space is used for pitch-alignment=map, rotation-alignment=viewport + * + * ## Viewport pixel coordinate space + * (0, 0) is at the top left of the canvas and (pixelWidth, pixelHeight) is at the bottom right corner + * of the canvas. This space is used for pitch-alignment=viewport + * + * + * # Vertex projection + * It goes roughly like this: + * 1. project the anchor and line from tile units into the correct label coordinate space + * - map pixel space pitch-alignment=map rotation-alignment=map + * - rotated map pixel space pitch-alignment=map rotation-alignment=viewport + * - viewport pixel space pitch-alignment=viewport rotation-alignment=* + * 2. if the label follows a line, find the point along the line that is the correct distance from the anchor. + * 3. add the glyph's corner offset to the point from step 3 + * 4. convert from the label coordinate space to gl coordinates + * + * For horizontal labels we want to do step 1 in the shader for performance reasons (no cpu work). + * This is what `u_label_plane_matrix` is used for. + * For labels aligned with lines we have to steps 1 and 2 on the cpu since we need access to the line geometry. + * This is what `updateLineLabels(...)` does. + * Since the conversion is handled on the cpu we just set `u_label_plane_matrix` to an identity matrix. + * + * Steps 3 and 4 are done in the shaders for all labels. + */ + + /* + * Returns a matrix for converting from tile units to the correct label coordinate space. + */ + mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits) { + mat4 m; + matrix::identity(m); + if (pitchWithMap) { + matrix::scale(m, m, 1 / pixelsToTileUnits, 1 / pixelsToTileUnits, 1); + if (!rotateWithMap) { + matrix::rotate_z(m, m, state.getAngle()); + } + } else { + matrix::scale(m, m, state.getSize().width / 2.0, -(state.getSize().height / 2.0), 1.0); + matrix::translate(m, m, 1, -1, 0); + matrix::multiply(m, m, posMatrix); + } + return m; + } + + /* + * Returns a matrix for converting from the correct label coordinate space to gl coords. + */ + mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits) { + mat4 m; + matrix::identity(m); + if (pitchWithMap) { + matrix::multiply(m, m, posMatrix); + matrix::scale(m, m, pixelsToTileUnits, pixelsToTileUnits, 1); + if (!rotateWithMap) { + matrix::rotate_z(m, m, -state.getAngle()); + } + } else { + matrix::scale(m, m, 1, -1, 1); + matrix::translate(m, m, -1, -1, 0); + matrix::scale(m, m, 2.0 / state.getSize().width, 2.0 / state.getSize().height, 1.0); + } + return m; + } + + + Point project(const Point& point, const mat4& matrix) { + vec4 pos = {{ point.x, point.y, 0, 1 }}; + matrix::transformMat4(pos, pos, matrix); + return { static_cast(pos[0] / pos[3]), static_cast(pos[1] / pos[3]) }; + } + + float evaluateSizeForFeature(const ZoomEvaluatedSize& zoomEvaluatedSize, const PlacedSymbol& placedSymbol) { + if (zoomEvaluatedSize.isFeatureConstant) { + return zoomEvaluatedSize.size; + } else { + if (zoomEvaluatedSize.isZoomConstant) { + return placedSymbol.lowerSize; + } else { + return placedSymbol.lowerSize + zoomEvaluatedSize.sizeT * (placedSymbol.upperSize - placedSymbol.lowerSize); + } + } + } + + bool isVisible(const vec4& anchorPos, const float placementZoom, const std::array& clippingBuffer, const FrameHistory& frameHistory) { + const float x = anchorPos[0] / anchorPos[3]; + const float y = anchorPos[1] / anchorPos[3]; + const bool inPaddedViewport = ( + x >= -clippingBuffer[0] && + x <= clippingBuffer[0] && + y >= -clippingBuffer[1] && + y <= clippingBuffer[1]); + return inPaddedViewport && frameHistory.isVisible(placementZoom); + } + + void addDynamicAttributes(const Point& anchorPoint, const float angle, const float placementZoom, + gl::VertexVector& dynamicVertexArray) { + auto dynamicVertex = SymbolDynamicLayoutAttributes::vertex(anchorPoint, angle, placementZoom); + dynamicVertexArray.emplace_back(dynamicVertex); + dynamicVertexArray.emplace_back(dynamicVertex); + dynamicVertexArray.emplace_back(dynamicVertex); + dynamicVertexArray.emplace_back(dynamicVertex); + } + + void hideGlyphs(size_t numGlyphs, gl::VertexVector& dynamicVertexArray) { + const Point offscreenPoint = { -INFINITY, -INFINITY }; + for (size_t i = 0; i < numGlyphs; i++) { + addDynamicAttributes(offscreenPoint, 0, 25, dynamicVertexArray); + } + } + + struct PlacedGlyph { + PlacedGlyph(Point point_, float angle_) : point(point_), angle(angle_) {} + Point point; + float angle; + }; + + optional placeGlyphAlongLine(const float offsetX, const float lineOffsetX, const float lineOffsetY, const bool flip, + Point anchorPoint, const uint16_t anchorSegment, const GeometryCoordinates& line, const mat4& labelPlaneMatrix) { + + const float combinedOffsetX = flip ? + offsetX - lineOffsetX : + offsetX + lineOffsetX; + + int16_t dir = combinedOffsetX > 0 ? 1 : -1; + + float angle = 0.0; + if (flip) { + // The label needs to be flipped to keep text upright. + // Iterate in the reverse direction. + dir *= -1; + angle = M_PI; + } + + if (dir < 0) angle += M_PI; + + int32_t currentIndex = dir > 0 ? anchorSegment : anchorSegment + 1; + + Point current = anchorPoint; + Point prev = anchorPoint; + float distanceToPrev = 0.0; + float currentSegmentDistance = 0.0; + const float absOffsetX = std::abs(combinedOffsetX); + + while (distanceToPrev + currentSegmentDistance <= absOffsetX) { + currentIndex += dir; + + // offset does not fit on the projected line + if (currentIndex < 0 || currentIndex >= static_cast(line.size())) return {}; + + prev = current; + current = project(convertPoint(line.at(currentIndex)), labelPlaneMatrix); + + distanceToPrev += currentSegmentDistance; + currentSegmentDistance = util::dist(prev, current); + } + + // The point is on the current segment. Interpolate to find it. + const float segmentInterpolationT = (absOffsetX - distanceToPrev) / currentSegmentDistance; + const Point prevToCurrent = current - prev; + Point p = (prevToCurrent * segmentInterpolationT) + prev; + + // offset the point from the line to text-offset and icon-offset + p += util::perp(prevToCurrent) * static_cast(lineOffsetY * dir / util::mag(prevToCurrent)); + + const float segmentAngle = angle + std::atan2(current.y - prev.y, current.x - prev.x); + + return {{ p, segmentAngle }}; + } + + void placeGlyphsAlongLine(const PlacedSymbol& symbol, const float fontSize, const bool flip, const mat4& labelPlaneMatrix, + gl::VertexVector& dynamicVertexArray) { + const float fontScale = fontSize / 24.0; + const float lineOffsetX = symbol.lineOffset[0] * fontSize; + const float lineOffsetY = symbol.lineOffset[1] * fontSize; + + const Point anchorPoint = project(symbol.anchorPoint, labelPlaneMatrix); + + std::vector placedGlyphs; + for (auto glyphOffsetX : symbol.glyphOffsets) { + auto placedGlyph = placeGlyphAlongLine(glyphOffsetX * fontScale, lineOffsetX, lineOffsetY, flip, anchorPoint, symbol.segment, symbol.line, labelPlaneMatrix); + if (placedGlyph) { + placedGlyphs.push_back(*placedGlyph); + } else { + hideGlyphs(symbol.glyphOffsets.size(), dynamicVertexArray); + return; + } + } + + for (auto& placedGlyph : placedGlyphs) { + addDynamicAttributes(placedGlyph.point, placedGlyph.angle, symbol.placementZoom, dynamicVertexArray); + } + } + + void reprojectLineLabels(gl::VertexVector& dynamicVertexArray, const std::vector& placedSymbols, + const mat4& posMatrix, const style::SymbolPropertyValues& values, + const RenderTile& tile, const SymbolSizeBinder& sizeBinder, const TransformState& state, const FrameHistory& frameHistory) { + + const ZoomEvaluatedSize partiallyEvaluatedSize = sizeBinder.evaluateForZoom(state.getZoom()); + + const std::array clippingBuffer = {{ 256.0 / state.getSize().width * 2.0 + 1.0, 256.0 / state.getSize().height * 2.0 + 1.0 }}; + + const mat4 labelPlaneMatrix = getLabelPlaneMatrix(posMatrix, values.pitchAlignment == style::AlignmentType::Map, + values.rotationAlignment == style::AlignmentType::Map, state, tile.id.pixelsToTileUnits(1, state.getZoom())); + + dynamicVertexArray.clear(); + + for (auto& placedSymbol : placedSymbols) { + vec4 anchorPos = {{ placedSymbol.anchorPoint.x, placedSymbol.anchorPoint.y, 0, 1 }}; + matrix::transformMat4(anchorPos, anchorPos, posMatrix); + + // Don't bother calculating the correct point for invisible labels. + if (!isVisible(anchorPos, placedSymbol.placementZoom, clippingBuffer, frameHistory)) { + hideGlyphs(placedSymbol.glyphOffsets.size(), dynamicVertexArray); + continue; + } + + bool flip = false; + if (values.keepUpright) { + const Point a = project(convertPoint(placedSymbol.line.at(placedSymbol.segment)), posMatrix); + const Point b = project(convertPoint(placedSymbol.line.at(placedSymbol.segment + 1)), posMatrix); + flip = placedSymbol.useVerticalMode ? b.y > a.y : b.x < a.x; + } + + const float cameraToAnchorDistance = anchorPos[3]; + const float perspectiveRatio = 1 + 0.5 * ((cameraToAnchorDistance / state.getCameraToCenterDistance()) - 1.0); + + const float fontSize = evaluateSizeForFeature(partiallyEvaluatedSize, placedSymbol); + const float pitchScaledFontSize = values.pitchAlignment == style::AlignmentType::Map ? + fontSize * perspectiveRatio : + fontSize / perspectiveRatio; + + placeGlyphsAlongLine(placedSymbol, pitchScaledFontSize, flip, labelPlaneMatrix, dynamicVertexArray); + } + } +} // end namespace mbgl diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp new file mode 100644 index 0000000000..2652fe7ace --- /dev/null +++ b/src/mbgl/layout/symbol_projection.hpp @@ -0,0 +1,25 @@ +#pragma once + +#include +#include +#include + +namespace mbgl { + + class TransformState; + class RenderTile; + class FrameHistory; + class SymbolSizeBinder; + class PlacedSymbol; + namespace style { + class SymbolPropertyValues; + } // end namespace style + + mat4 getLabelPlaneMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits); + mat4 getGlCoordMatrix(const mat4& posMatrix, const bool pitchWithMap, const bool rotateWithMap, const TransformState& state, const float pixelsToTileUnits); + + void reprojectLineLabels(gl::VertexVector&, const std::vector&, + const mat4& posMatrix, const style::SymbolPropertyValues&, + const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&, const FrameHistory& frameHistory); + +} // end namespace mbgl -- cgit v1.2.1