From 95deab32ceadd2bca3912d866e76c6b0f1b931f4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20K=C3=A4fer?= Date: Thu, 28 Feb 2019 14:28:58 +0100 Subject: [core] extract attribute structs and gl::Vertex to separate namespace --- src/mbgl/layout/symbol_projection.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mbgl/layout/symbol_projection.hpp') diff --git a/src/mbgl/layout/symbol_projection.hpp b/src/mbgl/layout/symbol_projection.hpp index 3e57d162fd..f3dd29add1 100644 --- a/src/mbgl/layout/symbol_projection.hpp +++ b/src/mbgl/layout/symbol_projection.hpp @@ -46,7 +46,7 @@ namespace mbgl { using PointAndCameraDistance = std::pair,float>; PointAndCameraDistance project(const Point& point, const mat4& matrix); - void reprojectLineLabels(gl::VertexVector&, const std::vector&, + void reprojectLineLabels(gl::VertexVector>&, const std::vector&, const mat4& posMatrix, const style::SymbolPropertyValues&, const RenderTile&, const SymbolSizeBinder& sizeBinder, const TransformState&); -- cgit v1.2.1