From 8ae70105463db78699ef3743fb24503ed8feb054 Mon Sep 17 00:00:00 2001 From: Asheem Mamoowala Date: Tue, 11 Jul 2017 14:31:05 -0700 Subject: [core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending --- platform/darwin/src/MGLImageSource.mm | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'platform/darwin/src/MGLImageSource.mm') diff --git a/platform/darwin/src/MGLImageSource.mm b/platform/darwin/src/MGLImageSource.mm index 0a2dc2713f..351247e901 100644 --- a/platform/darwin/src/MGLImageSource.mm +++ b/platform/darwin/src/MGLImageSource.mm @@ -60,10 +60,9 @@ - (void)setImage:(MGLImage *)image { if (image != nullptr) { - mbgl::UnassociatedImage unassociatedImage = mbgl::util::unpremultiply(image.mgl_premultipliedImage); - self.rawSource->setImage(std::move(unassociatedImage)); + self.rawSource->setImage(image.mgl_premultipliedImage); } else { - self.rawSource->setImage(mbgl::UnassociatedImage({0,0})); + self.rawSource->setImage(mbgl::PremultipliedImage({0,0})); } _image = image; } -- cgit v1.2.1